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  1. #11
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AxelDH View Post
    Or even better.... the Leviathong!
    Uh... which leviathan's part to become a thong o_o?
    (3)
    Last edited by Eul; 10-02-2015 at 11:17 PM. Reason: typo

  2. #12
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by star-shoot View Post
    Would you mind if I quoted your suggestions in the first post?
    Doesnt bother me lol
    (1)

  3. #13
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,487
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Colorful View Post
    I've said before that I love this idea, but I do think it should be tied to battling the monsters but not on RNG, rather a token system.
    Can't emphasize this enough. Primals (particularly older ones) are already oversaturated with RNG. If SE decides that they want to add anything else to them in an attempt to get players to come back and run them (which I'm already exhausted in doing), it really shouldn't be like the 4th or 5th newest reward-type to be RNG.
    (1)

  4. #14
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by AlphaFox View Post
    I do think (to help keep interest in them far after the mass gets there armor though) is to have a ring or something that needs to be crafted to activate the effect of the armor. Say you can trade your tokens for the armor but for your Shiva armor to have ice flying around, Ifrits fire, or even Ramuhs with sparks flying off, would need a drop to be crafted to activate them.
    As long as the crafted piece isn't an absurd 5+ million gil I won't be opposed to the idea, the thing I least enjoy doing is farming gil. It literally makes this game feel like a job.

    Edit: A suggestion would be to lock the crafting material behind a lot of tokens, "imbued" Primal Armour could be a sign of dedication. 100 tokens for a type of untradeable materia, you could then craft it onto your item yourself or request the crafter do it and pay them a fee.

    Quote Originally Posted by star-shoot View Post
    Would you mind if I quoted your suggestions in the first post?
    Don't need to ask me.
    (1)
    Last edited by Colorful; 10-02-2015 at 11:43 PM.

  5. #15
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Maybe make it so the primals have a chance to drop armor pieces but also drop tokens (like ravana/bis totems) that can be traded at a fashion vendor for the armor? That way if rng decides to say "not today!" 20 runs in a row you can still work toward the stuff.
    (3)

  6. #16
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I can agree with materia being slotted to activate it but then that takes a needed slot wouldn't it? Unless the glamoured items materia would by chance take affect regardless. Though an idea that comes to mind, once the materia is created, you trade the body + materia (or item) to a trader who gives you the elemental version of that armor which in turn activates the entire set while worn.
    (1)

  7. #17
    Player
    iambanana's Avatar
    Join Date
    Sep 2015
    Posts
    94
    Character
    Iam Banana
    World
    Balmung
    Main Class
    Botanist Lv 80
    if they want to implement primal armor set, i really really hope its not just a glamour. i dont mind with RNG or token system, dropped or crafted, anything to obtain it as long its not just for glamour.

    better if they have a unique status bonus for each primal set equipped, we already have set bonus inside the game isnt it? just update it to higher level and scale
    (2)

  8. #18
    Player
    SinisterJointss's Avatar
    Join Date
    Aug 2014
    Posts
    236
    Character
    Shadow Menace
    World
    Behemoth
    Main Class
    Archer Lv 59
    dear god, a leviathan armor set for drg. *faints*\

    all lala's must only be able to wear the moogle outfit... hehe
    (4)

  9. #19
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by AlphaFox View Post
    snip
    I was thinking that you could equip the piece with the materia, and then glamour it on top of anything else and the effect would take place regardless but your suggestion is probably easier on SE. I do think the imbued version of the armour shouldn't be to be bought with gil pretty much, it should be a sign that you put effort into actually working on that armour exclusively. If anything, the normal version should be the crafted version, but whatever. It's just whenever a good suggestion is suggested, it's always "force crafters into this by doing this!" and that has started to peeve me a little.
    (1)

  10. #20
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Maybe not primal armor, but what about elemental armor that matches the element each primal represents. But then I would like to see open world dungeons that are elementally influenced that drop these. But thats a whole other thread.
    (2)

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