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  1. #1
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by AlphaFox View Post
    I do think (to help keep interest in them far after the mass gets there armor though) is to have a ring or something that needs to be crafted to activate the effect of the armor. Say you can trade your tokens for the armor but for your Shiva armor to have ice flying around, Ifrits fire, or even Ramuhs with sparks flying off, would need a drop to be crafted to activate them.
    As long as the crafted piece isn't an absurd 5+ million gil I won't be opposed to the idea, the thing I least enjoy doing is farming gil. It literally makes this game feel like a job.

    Edit: A suggestion would be to lock the crafting material behind a lot of tokens, "imbued" Primal Armour could be a sign of dedication. 100 tokens for a type of untradeable materia, you could then craft it onto your item yourself or request the crafter do it and pay them a fee.

    Quote Originally Posted by star-shoot View Post
    Would you mind if I quoted your suggestions in the first post?
    Don't need to ask me.
    (1)
    Last edited by Colorful; 10-02-2015 at 11:43 PM.

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