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  1. #1
    Player
    Alex_Lenderson's Avatar
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    Aug 2014
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    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62

    Story Dungeons / Testing Solo DPS Mechanic

    It dawned on me that a lot of people don't know they are bad. I made another thread about how they should include a self parser within the game but that would still depend on people using it.

    So here is an additional idea - make some 4 man content (maybe the next expert dungeon?) that splits the 2 DPS away from the party. They then have 60 seconds to bring down what amounts to a target dummy. Failure to do so kills them and then additional monsters spawn with the party and the DPS is dead on the ground.

    Now players would instantly realize if they in fact are bad at their job. Healers and Tanks already have mechanics that show them if they are bad. (Aggro is lost, someone dies). But DPS doesn't really because there are two DPS to the party.

    The purpose isn't to deride people but the FIRST step to improvement is acknowledging what you are currently doing is sub par.
    (3)

  2. #2
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    So if the tank and healer was in a group where the dps failed to bring down the Dummy Mob and insta-drops, what happens to the DPS?

    A personal dps meter isn't a bad idea. DPS check in dungeons aren't bad. But potentially holding the tank and healer hostage or making the DPS queues even worse are bad.
    (3)

  3. #3
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    This would be a good idea, but how would we factor in the fact that not all DPS are made equal? Two monks would probably fare just fine, but two machinists? Not so well.

    Also, how would we factor in gear? You could have a good DPS that isn't well enough geared to pass the check, or two DPS that are so overgeared that their "inadequate" combo still gets the job done.
    (0)

  4. #4
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by TheUltimate3 View Post
    So if the tank and healer was in a group where the dps failed to bring down the Dummy Mob and insta-drops, what happens to the DPS?

    A personal dps meter isn't a bad idea. DPS check in dungeons aren't bad. But potentially holding the tank and healer hostage or making the DPS queues even worse are bad.
    What happens if the healer fails to heal? Essentially giving responsibility to DPS just like the game already does it for tanks and healers.
    (0)

  5. #5
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Amiaze View Post
    This would be a good idea, but how would we factor in the fact that not all DPS are made equal? Two monks would probably fare just fine, but two machinists? Not so well.

    Also, how would we factor in gear? You could have a good DPS that isn't well enough geared to pass the check, or two DPS that are so overgeared that their "inadequate" combo still gets the job done.
    It wouldn't be perfect but it could also be designed class specific. I'm also not expecting 'perfect rotation' required even at min gear for the instance. It should still be progress-able. And if it works in expert roloutte versions could be rolled out on raid content.
    (1)

  6. #6
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    I wouldn't mind something like Maat from ffxi, Proving Grounds in WoW, or Infernal Council from SWTOR . In all cases those were designed around your class doing things your class is supposed to do.

    My only concern is SE would still just make them facerollable. In theory job quests are supposed to fill that role, but only a handful of them actually prevent completion for lolzing through the intended mechanics.

    Same problem with guildhests. A tutorial that people can carry you through is pretty pointless, and there are only 1 or 2 that you can't carry in.

    Quote Originally Posted by Amiaze View Post
    Also, how would we factor in gear? You could have a good DPS that isn't well enough geared to pass the check, or two DPS that are so overgeared that their "inadequate" combo still gets the job done.
    Require equipping a special "training set" before participating, maybe. Locked in combat as soon as it starts to prevent gear swapping. Or ilvl sync. I dunno what the best solution might be, but there are any number of ways to account for that.
    (2)
    Last edited by Malevicton; 09-30-2015 at 12:10 AM.
    When in doubt, assume sarcasm

  7. #7
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Alex_Lenderson View Post
    What happens if the healer fails to heal? Essentially giving responsibility to DPS just like the game already does it for tanks and healers.
    Healer fails to heal, the tank dies group wipes. However, provided that the dps do enough damage to kill whatever's beating the tank before the tank dies, everything is gravy.

    Separating the DPS into a separate place (or so) and have the tank/healer twiddling their thumbs until the DPS return or a new legion of mobs show up seems...excessive.
    (2)

  8. #8
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Actually I like the idea of advanced job quests. They don't give you abilities but maybe glamour gear and title? Heck they could create an in game leader board with clear times and everything.
    (1)

  9. #9
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by TheUltimate3 View Post
    Healer fails to heal, the tank dies group wipes. However, provided that the dps do enough damage to kill whatever's beating the tank before the tank dies, everything is gravy.

    Separating the DPS into a separate place (or so) and have the tank/healer twiddling their thumbs until the DPS return or a new legion of mobs show up seems...excessive.
    Healer and tank would still be on boss fighting they aren't just twiddling!
    (0)

  10. #10
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Alex_Lenderson View Post
    Healer and tank would still be on boss fighting they aren't just twiddling!
    So while Tank and Healer are on the boss, DPS leave to kill a dummy and if they fail, additional mobs show and murder the tank and healer? So this is no different than a normal dps check?
    (0)

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