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  1. #1
    Player
    Alahra's Avatar
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    Jul 2014
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    Gridania
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    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Porkchop View Post
    The only catch is if the new recipes somehow managed to be poopier than the current ones (tinkers calm v2?), then we're utterly screwed. But I have faith on SE, they aren't stupid. I'm sure the current system is here for a reason.
    The recipes themselves aren't even necessarily the issue. By and large, it's that making them is far too restricted by time gating and material scarcity given the place they're supposed to sit in progression. If crafters are supposed to help people catch up, the recipes need to be designed so that they can reasonably be available to people trying to catch up, not progression raiders who spent the last six months of ARR selling FCOB runs or omnicrafters.

    The system is here for a reason, of course. They didn't like the impact that crafting had on progression. The problem is that they implemented several solutions all at once, when any one of them probably could have dulled the impact enough (especially given how much more tightly tuned Savage is). They went way overboard. Now instead of having *too much* impact, crafters now essentially have *no* impact.
    (1)

  2. #2
    Player
    Porkchop's Avatar
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    Sep 2013
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    19
    Character
    Pork Ribs
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Alahra View Post
    The recipes themselves aren't even necessarily the issue. By and large, it's that making them is far too restricted by time gating and material scarcity given the place they're supposed to sit in progression.
    Its both. The current combat gear recipes are i180, which makes them pretty much worthless for progression raiding, even as starter gear thanks to the secondary stats nerf. However, they do look good. I've been selling pieces of this and that for glamour purposes, and there is demand for them (like all good glamour pieces). Not many people can afford it though, due to reasons you stated. I believe this issue will be solved once the mats are more available.

    Quote Originally Posted by Sollux View Post
    Unfortunately, this is difficult to find (At least on my server). Most Gatherers I've dealt with believe their i180 sets will carry them through any new Gathering in 3.1, and they might be right. It's difficult to find a serious Gatherer who actually thinks with the long term in mind and is willing to take a pay cut now for a possible profit later or a discount/free 2-Star craft.
    Even if that is the case, its no skin off your back. That means when they figure out they'll need the 700 gp later on, they'll be a potential buyer for the gear (which will be marked up due to demand :3). It's a win-win situation.


    As an afterword, my thoughts are that the current system is only hostile if you insist to go omnicrafter come 3.1 . If you just buy i180 gear, you can reach the coveted "ez 2-star" status with minimum effort and cost. There are pros and cons of doing that, of course. Such as... the undyeable gear (yuck), and the inability to go omni till much later. But you save money on melds and the total cost is much cheaper per piece.
    It is my belief that they put up so much roadblocks on the road of going omni because we will reap the most benefit when the new stuff(s) come.

    I think I've said too much and starting to compromise myself lol ( alot of ultros crafters read the forum apparently >>) .
    Whichever path you take, I wish you all success and a lot of fake internet money coming your way.
    (0)
    Last edited by Porkchop; 10-03-2015 at 03:49 AM.

  3. #3
    Player
    Alahra's Avatar
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    Jul 2014
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    Gridania
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    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Porkchop View Post
    However, they do look good. I've been selling pieces of this and that for glamour purposes. Not many people can afford it though, due to reasons you stated. I believe this issue will be solved once the mats are more available.
    Some of them are decent for glamour, yeah. Others of them are rather disappointing old gear, though (while Kirimu is a great set, it's not exactly a good fit for MNK and NIN just from animations alone--serious dissonance there), and BRD/MCH got a set they can *already wear* at level 50.

    As for the increased availability of mats...I don't see that really happening until 3.2--at least not to a significant degree--unless they add the materials to either Law tomestones or the new sky/airship content. And if it does take until 3.2, crafters will have waited an entire raid cycle to readily be able to craft stuff they've been *able* to craft for months.
    (0)
    Last edited by Alahra; 10-03-2015 at 03:54 AM.

  4. #4
    Player
    Sollux's Avatar
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    Sep 2015
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    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Porkchop View Post
    Even if that is the case, its no skin off your back. That means when they figure out they'll need the 700 gp later on, they'll be a potential buyer for the gear (which will be marked up due to demand :3). It's a win-win situation.
    It would be nice if this were the case, but I can't see SE making it impossible to farm the new nodes without 700 GP (Gathering has historically had a relatively low barrier to entry as well as a low ceiling) and if there is an optimal rotation that requires 700 GP most Gatherers I know of would just prefer to be able to Gather the item and don't really care about optimization.


    Quote Originally Posted by Porkchop View Post
    It is my belief that they put up so much roadblocks on the road of going omni because we will reap the most benefit when the new stuff(s) come.
    SE will stop me from omni-crafting when they pry the tools from my cold dead body in my HQ Astral Lumber Coffin.
    (1)
    Crafting is my Endgame, and I'm an Elitist.

  5. #5
    Player
    Alahra's Avatar
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    Jul 2014
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    Gridania
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    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Sollux View Post
    SE will stop me from omni-crafting when they pry the tools from my cold dead body in my HQ Astral Lumber Coffin.
    They didn't do a very good job of discouraging omnicrafting with 3.0 anyway, to be honest. Individual DoH classes depend far more on other DoH mats than they ever have before, and Specialization abilities don't compare to the power of the old suite of level 50 abilities well at all. I never liked being an omnicrafter, so I was looking forward to Specialization, but they didn't really make it worthwhile.
    (0)

  6. #6
    Player
    Sollux's Avatar
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    Sep 2015
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    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Alahra View Post
    They didn't do a very good job of discouraging omnicrafting with 3.0 anyway, to be honest. Individual DoH classes depend far more on other DoH mats than they ever have before, and Specialization abilities don't compare to the power of the old suite of level 50 abilities well at all. I never liked being an omnicrafter, so I was looking forward to Specialization, but they didn't really make it worthwhile.
    Unfortunately I think that a lot of people loved Crafting BECAUSE they could omni-craft, and their methods of discouraging omni-crafting have actually worked so well that it has discouraged a lot of people from Crafting in general. Their intent (In my opinion) with 3.0 was to discourage omni-crafting and encourage us to rely on other people which would in turn revitalize the market and keep it from stagnating because most people can craft everything themselves. This doesn't mean omni-crafting is impossible, and it will certainly get easier as time goes by, but the length of the grind means that the market will be active much longer than it was previously.

    The main problem is the fact that Combat classes have very little incentive to spend gil on anything from Crafting/Gathering which has removed a HUGE chunk of potential gil from the market, which leaves much less incentive to Craft or Gather, which in turn means less mats on the market, which means higher prices on the mats that ARE on the market, which means most Crafters are Gathering their mats themselves, which means less people buying said mats, which makes the market stagnant.

    As for Specialist skills, I may get some flak for saying this but I think they're exactly where they need to be. They were never MEANT to be as powerful as their respective lvl 50 counterparts, otherwise their would be no real reason to level any other Crafting class. They're there as a stepping stone to be able to craft Endgame recipes but still have an incentive to level the other classes.
    (0)
    Crafting is my Endgame, and I'm an Elitist.

  7. #7
    Player
    Alahra's Avatar
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    Gridania
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    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Sollux View Post
    Their intent (In my opinion) with 3.0 was to discourage omni-crafting and encourage us to rely on other people which would in turn revitalize the market and keep it from stagnating because most people can craft everything themselves.
    I think that was their intent, yes. On the surface I don't have much issue with the intent, but the implementation has been awful. Since most folks are used to being able to omnicraft (and there are a lot of crafters that focus solely on crafting), they naturally leveled everything to 60 anyway, and there are still a lot of incentives to do so, and essentially no incentives to specialize at this point in time.

    The scarcity of materials means that the simplest way to craft ones own i170 sets, for instance, is to omnicraft, so that you can make all of the components. With how scarce things are, relying on other crafters just simply doesn't work that well, as you need ways to mitigate costs as much as possible to make the whole enterprise worth it.
    (0)

  8. #8
    Player
    Porkchop's Avatar
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    Sep 2013
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    19
    Character
    Pork Ribs
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sollux View Post
    It would be nice if this were the case, but I can't see SE making it impossible to farm the new nodes without 700 GP (Gathering has historically had a relatively low barrier to entry as well as a low ceiling) and if there is an optimal rotation that requires 700 GP most Gatherers I know of would just prefer to be able to Gather the item and don't really care about optimization.
    The only thing that we need now is a 700gp rotation with some long term benefit (either for collectables or more yield/HQ chance on stuff). Once the theorycrafters figure it out and come out with a popular rotation, everyone'd want 700gp. Of course, this is mostly speculation. But I'm definetely putting my eggs on this basket.
    Whether people believe what i'm saying or not is not my business. To be honest its better if people don't , less competition for me lol.
    (0)
    Last edited by Porkchop; 10-03-2015 at 04:13 AM.

  9. #9
    Player
    Sollux's Avatar
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    Sep 2015
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    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Porkchop View Post
    The only thing that we need now is a 700gp rotation with some long term benefit (either for collectables or more yield/HQ chance on stuff). Once the theorycrafters figure it out and come out with a popular rotation, everyone'd want 700gp. Of course, this is mostly speculation.
    I actually agree with you on this one, though I think it will be a long time before anyone seriously starts looking into this/shares their rotation. The more people know a good rotation the less profit there is for the ones who found it themselves.
    (0)
    Crafting is my Endgame, and I'm an Elitist.

  10. #10
    Player
    Katlyna's Avatar
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    Sep 2013
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    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Porkchop View Post
    I think I've said too much and starting to compromise myself lol ( alot of ultros crafters read the forum apparently >>) .
    Whichever path you take, I wish you all success and a lot of fake internet money coming your way.
    You made me lol. There are seriously a large number of active crafters on Ultros here in the forums. Doesn't appear to be such a concentration from the other servers which is odd. But I don't think you hinted toward anything anyone is brave enough to plan for so I think you're safe ;-)
    (0)