The recipes themselves aren't even necessarily the issue. By and large, it's that making them is far too restricted by time gating and material scarcity given the place they're supposed to sit in progression. If crafters are supposed to help people catch up, the recipes need to be designed so that they can reasonably be available to people trying to catch up, not progression raiders who spent the last six months of ARR selling FCOB runs or omnicrafters.
The system is here for a reason, of course. They didn't like the impact that crafting had on progression. The problem is that they implemented several solutions all at once, when any one of them probably could have dulled the impact enough (especially given how much more tightly tuned Savage is). They went way overboard. Now instead of having *too much* impact, crafters now essentially have *no* impact.