Quote Originally Posted by Nyalia View Post
Overhealing is the quickest way to gain aggro in the game*. This is especially true in dungeons before level 40 if your tank is a PLD and dungeons before level 30 if your tank is a DRK or WAR. That's when each class gets their tanking stance.

Case in point: In this game's endgame, there's a Hunt mechanic, where you find a certain type of creature in the open world, get a group together, and kill it. To get full credit for the kill, your party has to generate a certain amount of aggro on the monster. The best way to ensure full credit has always been to have a healer or two do nothing but overheal. It generates about 2-3x of what a good tank can generate in the same time.
Not saying this is not true, it's a good post all in all, but I just wanted to clarify to anyone potentially not in the know that this has to do with the fact you are spamming AOE-heals when engaging one mob, in which case the enmity build up is vastly higher than it is when engaging multiple targets.

Of course, AOE-healing creates a lot of hate in general, so minimizing overhealing is key, but overhealing in itself creates the same amount of enmity per point than non-overhealing does. I know the poster I am quoting did not claim overhealing creates more enmity, but just slipping that in in case.

Nothing much to say that hasn't been covered otherwise, +1ing a few posts (Viviza, Lyrica etc.)