In a very improbable situation like that, it probably goes to the first listed of the flowchart. Given the order of roles we actually see listed, as you mentioned, it's probably tank that gets priority.
Levelling in this game is really not as bad as it could be.
I think any player who picks up a class that will make anyone's queue time quicker is a hero in my book!
BOOST THE REWARD FOR ADVENTURER IN NEED


You know what's hilarious though? Queueing as a tank, with my healer friend, then we had to wait about three or four minutes for dps. It was middle evening. Adventurer bonus was tank in need. Neither of us could believe it.
I saw DPS in need last night for the trial roulette lol. See it go to healer on various ones every so often too (Guildhests seem to be the most common for some reason)


Honestly, if a person's wait time is over 20 minutes, just go ahead and give them the adventurer in need bonus no matter what their job is. >30m queue times are ridiculous, and some old content not attached to roulettes (Crystal Tower) can see 3 hours or more of a wait time.


I think you are missing the point of "adventurer in need" its determined by the most in need role so you get a bonus, doesn't alternate or anything on some set schedule.
Maybe, but here's what's happening in my mind: I'm a tank and I have no other reason to requeue after doing my daily. Which only requires -one- run. After that the tanks, such as me, and the healers are gone: they don't need that roulette any longer until the rest the next day, and doing a second time gives no longer a bonus and less tomes. See the problem here? (This can also be applied to healers as well)
However if I had more encouragement of doing the roulette after the daily, the shortage could be slowly filled: I just do not have a reason to go back and this was also back in 2.X, because the reward is simply too low. My idea was -A- way that could perhaps help, AND NOT FIX IT, the missing players. But if not, I wish I had more reason to requeue rather than a small bonus in gil and tomes, just JUST something more.
A long time ago in World of Warcraft, I managed to get myself a proto-drake mount from a random satchel I won, because I was motivated to do more and more runs. I didn't expect to win such a rare mount but I did. I actually won a green proto-drake and I was so happy of the reward back then that I just started to fly off in excitement.
Why can't we have some rewards to that degree here?
PS: ...just to make sure, I don't want mounts in a satchel here too. You never know what people will shout at me...
Last edited by Voltyblast; 10-03-2015 at 09:26 AM.
9k gil per dungeon isn't a bad incentive to be honest, especially for people who hate crafting and gathering, like me.
Sometimes when I'm done with everything for the day, I'll run a few roulettes for the gil.
I really hope they don't change the bonus to be anything other than what role is actually needed. It would not help queues for anyone.
Inflating the number of people queuing as DPS and giving no reason for someone to queue as tank for roulettes....the thought of those queues is scary.
Last edited by Adire; 10-03-2015 at 09:43 AM.
Surely 9k isn't bad and I'm one of those who despise crafting and gathering too. Still, it doesn't fix the fact that after doing my daily roulette I really have absolutely no reason to return into the dungeons. I rather play something else, and I'm dead sure I'm not the only person doing this nowadays.9k gil per dungeon isn't a bad incentive to be honest, especially for people who hate crafting and gathering, like me.
Sometimes when I'm done with everything for the day, I'll run a few roulettes for the gil.
I really hope they don't change the bonus to be anything other than what role is actually needed. It would not help queues for anyone.
Inflating the number of people queuing as DPS and giving no reason for someone to queue as tank for roulettes....the thought of those queues is scary.
Gear in dungeons cannot be sold for gil: only thing that can be used for is Seals and I'm constantly capped at it. I'm just wasting them for ventures, but otherwise they're useless. Glamour maybe, but I've seen better.
Dungeons also don't give any incentive on redoing them: it's the same run all the time. What about achievements (I hate them, but some love them)? Actual "trial" runs with time (so the speed runners will enjoy themselves?) As of now, I just don't have a reason to go back, except for that single bonus that I dread to run everyday. And on my behalf, money won't help me much since I already have my own house, but for some it might be a different case so I say "no comment" on that.
There's also no incentive on running with fc mates: there's currently no bonus for running with them. Granted, I prefer running alone but it could incite me to run more than once with others. Yet again, I'm rather neutral.
Honestly I dont' blame the lack of tanks or healers: I put the blame on the dungeons themselves, because they just don't offer anything more than the extra gil and tome. I'm pretty sure they won't change anything (sadly), but I do wish that they could change everything else around it. Until then, don't expect many tanks to requeue after doing their dailies.
I surely won't at least.
But you do have a reason.
You get 9k gil at 60 every time you run a leveling roulette, even after your daily. That incentive may not be worth it to you personally, but it's gotten me to tank multiple dungeons in a day more than a few times. I'm sure there are others who do the same. And even if it only encourages someone to do it once, it's better encouraging them to do it as a tank than as a dps.
So it is working, even if only a little. But with getting tanks to queue, a little can still help a lot.
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