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  1. #51
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    Fact is the bonus in roulette is inconsequential and likely does very, very little to attract healers and tanks. It doesn't work.

    Rather than reward gil, xp and tomes, I'd suggest a new classification of reputation be rewarded for participating as a needed adventurer (maybe in addition to the existing awards). At certain thresholds, these could be exchanged for glamour-type rewards, a special mount or minion, etc.
    (0)

  2. #52
    Player
    kazeandi's Avatar
    Join Date
    Aug 2015
    Posts
    133
    Character
    Malice Do'urden
    World
    Tonberry
    Main Class
    Summoner Lv 60
    People don't queue as tank because of the community and because the role carries a lot of responsibility.
    Healers are not quite as rare, but if there were more tanks around, they'd be the best candidate to get the bonus.

    DDs? Not so much.
    (0)

  3. #53
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Waeksyn View Post
    Fact is the bonus in roulette is inconsequential and likely does very, very little to attract healers and tanks. It doesn't work.

    Rather than reward gil, xp and tomes, I'd suggest a new classification of reputation be rewarded for participating as a needed adventurer (maybe in addition to the existing awards). At certain thresholds, these could be exchanged for glamour-type rewards, a special mount or minion, etc.
    If they did this I'd be tanking up a storm in DF. Glamour and minions are motivations that shouldn't be undervalued
    (3)

  4. #54
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Eye_Gore View Post
    When something fails its intended purpose its time to modify it, change it, get rid of it, whatever. [...] Its not productive if it doesn't produce positive results.
    Would it be possible for you to share the data that you've collected that indicates that the Adventurer in Need bonus does not reduce queue times?

    Quote Originally Posted by Waeksyn View Post
    Fact is the bonus in roulette is inconsequential and likely does very, very little to attract healers and tanks. It doesn't work.
    At the 50 cap, the Adventurer in Need bonus was always the determining factor as to what job I queued with when running roulettes.

    It will be at 60 also, once I have something other than a tank leveled.
    (3)

  5. #55
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ibi View Post
    Would it be possible for you to share the data that you've collected that indicates that the Adventurer in Need bonus does not reduce queue times?
    Sure, you wanna come over and hang out, we'll get some beers and discuss it. I don't believe I said it reduced que times. I think someone else mentioned it was there to get more people to play as a tank (don't feel like going back and reading all the posts) In which I responded it is not really working as tanks are always needed because no one is queing them. Then it was mentioned about people just queing as a tank to get the bonus which again is a fail. People who aren't really tanks playing and making the DF even more hostile, something like that anyways.
    (0)

  6. #56
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Eye_Gore View Post
    it is not really working as tanks are always needed because no one is queing them.
    I facetiously asked to see your data, because this is 100% speculation on your part.

    Let's say I have ten groups that need tanks, so the AiN bonus is for tanks. Five people queue as tank as a result. Now I have five groups that need tanks, so even though the AiN bonus worked (five people queued as tank because of it), I still need five more tanks, so the AiN bonus is still for tanks.

    It's possible to have the bonus be working perfectly (reducing queue times over all) and to still have a single role be the needed role.
    (7)

  7. #57
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    >__> honestly the AiN bonus is where I get my gil. After furnishing my house I've stopped gathering/playing the MB and rarely have more than 300k XD
    (1)

  8. #58
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LunnaRavenheart View Post
    Good tank can carry whole group. If your SO is good he/she should play tank, if he/she is not that leave it as its now.
    Can I carry a group? Sure. Do I want to? Hell no. My back hurts. People should at least try to pull their own weight. The number of DPS that I've seen in DF that just aren't even trying is sad. You have the easiest role and you even want to be crappy at that. Okay.

    Quote Originally Posted by kazeandi View Post
    People don't queue as tank because of the community and because the role carries a lot of responsibility.
    Healers are not quite as rare, but if there were more tanks around, they'd be the best candidate to get the bonus.

    DDs? Not so much.
    Pretty much this. Tanks can't win even with gear. VIT gear? "Wow scrub, get STR gear." STR gear? "God put on some VIT gear so I can DPS." Melded gear? "Lol look at this dumbass with his i150 crap. Must be nice to have more gil than sense." People in general are so needlessly vitriolic that I don't like queueing tank for DF unless I'm in at least a partial premade.
    (6)

  9. #59
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I think people should be able to class change in dungeon assuming that class hasn't been filled. I have a DPS, Tank, and a healer leveled. I can't count how many times I wanted to switch class just so we could continue a dungeon. I'd assume others would have done the same if able. Its a lot easier to find a dps in need.

    In terms of the reward, I think it should be higher for grand company seals. It's fairly high already for leveling roulette which is great. Those seals are IMO best reward. Not to mention a ton of them are required for relic upgrade.
    (1)
    Last edited by Mycow8me; 10-03-2015 at 01:45 AM.

  10. #60
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Looks like it's already been brought up a few times, but it bears repeating.

    There is one and only one case in which the Adventurer in Need bonus should change to DPS or Healer.

    When the adventurer most needed is DPS or Healer.

    That's it. The AiN bonus is intended to encourage folks to queue on those types of jobs because there aren't enough of those types of jobs queued up. Randomizing it so that sometimes AiN goes to a role that the queues are already glutted with makes no sense at all. There's nothing fair or unfair about it: AiN is usually tanks, because tanks are usually the most needed. That's it.

    You don't usually see DPS in need, because DPS are typcially not in need. There's plenty - way too many, to be honest!

    This isn't rocket science! I'm fine with the idea of randomly rewarding one role or another just for funzies, but that should be a seperate bonus. Adventurer in Need, should go to the adventurer we need, not to the adventurer we don't need.
    (5)

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