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  1. #101
    Player
    Kathyz's Avatar
    Join Date
    Jul 2015
    Posts
    166
    Character
    Kathyz Dankworth
    World
    Faerie
    Main Class
    Paladin Lv 80
    I do roulettes with my tank and runs for the AiN only un trial because itr more worth it the Gilbonus un trial, if SE want me to run more leveling only foe AiN aftee my daily, give me at least 150k expbonus at level 55+
    (1)

  2. #102
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Yea there needs to be more experience bonus for under lvl 60 dungeons. And a better bonus for the trials. I would be more inclined to run it if there was a better bonus.
    (1)

  3. #103
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    OP, would you prefer to have no indicator for tanks who feel like queuing for a bonus? Do you want to increase the DPS surplus during peak hours?I was sure the "in need" part of Adventure in need is obvious...

    However, I too would like to see better rewards given to encourage tanks to put up with pugs
    (2)

  4. #104
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    I don't think there's a problem with the adventurer in need bonus. Tanking is really off putting to people because a. A lot if expected of you, mistakes are very noticeable and b. Most people aren't comfortable being the de-facto leader of the group.

    I would like to see a bonus rewarded if you have to wait in a duty queue for a long time though.
    (0)

  5. #105
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    If only the Adventurer in Need bonus actually gave more exp for repeating more than once per day.

    That would alleviate queues alot, especially when people are levelling tanks. Been seeing way too many tanks just spamming FATEs because running dungeons aren't as fast/rewarding.
    (3)

  6. #106
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    As much as I would like to see more exp awarded, I think they need to increase rewards in other areas like Gil, tomes, or achievements with titles and goodies like we have for commendations. Problem with giving too much bonus exp is it will make people level faster and need fewer runs, so it is hurting queues in the long run to help in the short run.
    (2)

  7. #107
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    Quote Originally Posted by giantslayer View Post
    As much as I would like to see more exp awarded, I think they need to increase rewards in other areas like Gil, tomes, or achievements with titles and goodies like we have for commendations. Problem with giving too much bonus exp is it will make people level faster and need fewer runs, so it is hurting queues in the long run to help in the short run.
    Doesn't hurt queues in the long run. Since most people would rather FATEs to level now anyway. If anything, it'd improve queues by a significant amount because FATEs are mind numbingly boring.

    Tanks/Healers joining dungeon queues to level > Tanks/Healers spamming FATEs to level. At least those who prefer to run dungeons would at least not get abysmal queue times anymore. One way or another, they're going to get past the levelling process, why not make it more worthwhile for them to run dungeons instead of sitting around FATE spamming all day long?

    Of course, for Expert Roulettes, the incentive for Adventurer in Need is pretty "meh" to make the needed classes run them more than once a day. Even a small bonus like 10 extra esoterics for being an Adventurer in Need would make sure queues are shortened even for DPS classes.
    (1)

  8. #108
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by OPneedNerfs View Post
    Doesn't hurt queues in the long run. Since most people would rather FATEs to level now anyway. If anything, it'd improve queues by a significant amount because FATEs are mind numbingly boring.

    Tanks/Healers joining dungeon queues to level > Tanks/Healers spamming FATEs to level. At least those who prefer to run dungeons would at least not get abysmal queue times anymore. One way or another, they're going to get past the levelling process, why not make it more worthwhile for them to run dungeons instead of sitting around FATE spamming all day long?

    Of course, for Expert Roulettes, the incentive for Adventurer in Need is pretty "meh" to make the needed classes run them more than once a day. Even a small bonus like 10 extra esoterics for being an Adventurer in Need would make sure queues are shortened even for DPS classes.
    Small rewards like that would improve things for a short while, but it's really just a drop in the bucket to incentivizing players. 10 is practically nothing to someone who does not normally do said activity as a norm. Even 20 could be low IMO. For getting AiN queues beyond the daily roulette, that is. Incentives have to be attractive enough to do something that generally DON'T want to do. Think about what it would take to get you to do something you don't want to do, and how extreme some incentives would have to be lol. People make a ridiculously huge stink about a few minutes wasted when it comes to video games. Relate that to what it would take to get them to do something that takes way more than a few minutes lol.

    Ignoring the role responsibilities that certainly make them unattractive to the majority base, what you need to honestly do is make it worth your while for all players to level a certain role/job. If, for an extreme example, it cut the tome grind in half to be the consistent tank for AiN, I can guarantee we'll see more people taking up the role in the long run.

    What happens then? Tanks become in high supply, AiN moves to heals, and so on and so forth. The immediate concern becomes the short term, where tanks will finish up their tome grind quickly and not need to queue, until the other players conclude it's better to be X role. There honestly is no solid way to get people to play a tank/healer, so that they're in a surplus supply. The role itself is unattractive to most people, be it because of the way it plays or the responsibility. I dare say that the latter is the main culprit.
    (0)
    Last edited by Welsper59; 10-04-2015 at 04:39 PM.

  9. #109
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    In this thread... People explaining how roulette works without giving a ssource.
    (0)

  10. #110
    Player
    adn's Avatar
    Join Date
    Oct 2013
    Posts
    173
    Character
    Zao Gongen
    World
    Exodus
    Main Class
    Scholar Lv 63
    Tanks are under more pressure to perform in roulettes than any other role. The roulette bonuses are just fine the way they are. When they make DPS checks in normal dungeons hard enough to where DPS have to actually play their job properly instead of being able to faceroll while the healer and tank carry them through the boss, THEN we can maybe talk about bonuses for DPS.

    DPS players should get some kind of mount reward for successfully completing Savage content though. The skill required as a DPS player in those dungeons is well above what is required of healers and tanks.

    And healers should get mount rewards too, especially for PVP.
    (1)

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