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  1. #1
    Player
    Yaichiro's Avatar
    Join Date
    Jan 2014
    Posts
    153
    Character
    Yaichiro Shimo
    World
    Odin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Director_Zero View Post
    To add on to the subject, just some general information on characters on each server:

    Chaos Data Center: (http://xivsoul.com/)

    Cerberus 115468
    Lich 141643
    Moogle 131887
    Odin 131995
    Phoenix 136377
    Ragnarok 116069
    Shiva 131737
    Zodiark 107511

    Now if you compare it with the NA data center its hilarious how the EU servers are way way way way way more filled up with people. Lets not even compare it to the JP data center, because even NA beats it.
    This only concludes that the EU servers are the most populated servers. No argument against it here.

    So EU data center has the most players, yet it has the least servers? Makes any sense? I dont think so.
    Therefore EU needs more servers.
    This is way too misleading. You're mixing between created characters and characters that are active. I usually search for people to join my FC (Yes I check all lvls) and during the prime time in Odin I can give you a rough estimation of 5 to 7 thousands players online and I am quite generous with this estimation.
    (2)

  2. #2
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Yaichiro View Post
    This is way too misleading. You're mixing between created characters and characters that are active. I usually search for people to join my FC (Yes I check all lvls) and during the prime time in Odin I can give you a rough estimation of 5 to 7 thousands players online and I am quite generous with this estimation.
    +100 if I could. Our FC just purged a boatload of accounts that had been idle for something like 14+ months.

    Without statistics on active accounts, the data is trivial at best. Database servers can manage hundreds of thousands of connections...the hardware is quite robust at the end point. The issues come from networking problems moreso then at the server level. As in routing and throughput constraints between the client and server. There will likely be much tweaking to get the concurrent connections where they need to be, and if a lot of people transfer away from Chaos because of the added latency from crossing the pond, it will free up more resources for the EU region as well.

    How about waiting to see just how things pan out first?
    (0)