/cast [nocombat] Attack
/cleartarget
/targetenemy
/startattack
Ah, if only.
/cast [nocombat] Attack
/cleartarget
/targetenemy
/startattack
Ah, if only.
I remember at least one Mmo where we have the option to target the closest ennemy from camera center to the farest.
It's not bad.
The worst in pvp is when i play Paladin. I run in melee in order to be focus but the game only target very far ennemies and i'm just being gangbang without doing anything.
An other problem is in healer mode : outrange allies nicknames are not grey tinted so we lost a lot of time trying to select or heal someone who is completely elsewhere.
The problem with "Target Nearest Enemy" (TNE) and similar options is specifically that it does not cycle between targets. A Huge point I can't stress enough.
I assert that targeting functions do not make navigating easier whenever there are more targets, which is the main time clicking is also harder. Especially in PvP, huge mob density groups and many other places with huge groups it's more of a chore than anything which is something that needs to change.
Why is this a problem? I'm genuinely curious.
(I haven't done any PvP yet)
I bound my TAB key to TNE long long ago, and I've never looked back. Target nearest... kill it... Target next nearest... kill it... this works exactly as I need it to, in all PvE situations I've encountered as a Paladin, Dragoon, and Bard. I have never encountered a situation where I need to cycle targets using hotkeys. If I need a specific enemy, I have a mouse for that...
In PvP you'll be wanting to cycle through targets in range. TNE will give you a PLD or a NIN most often - sometimes that will be useful, but most of the time you want the SCH or the SMN a little further away. Using Tab for that will get you a SCH or a SMN eventually, but the odds are about equal as to whether or not its the one you want or one halfway across the map. Most of the time in PvP when you are wishing to do this the mouse won't be of much help to you.
In PvE its more about being able to cycle through the nearest mob and not be cycling through mobs that aren't even pulled yet. Marking helps with that of course, as does a mouse. Less of an issue in PvE.
In both cases though being able to set a range filter within tabbing would help enormously.
If I had a dollar for every time I've Tab targeted an enemy I can't actually see because of the camera...
It would be really nice if they'd give us some control over how Tab targeting works, like options to have it cycle from left to right, or to prioritize the closest target, and so on.
Thank you for bringing this up. I have played since the original release in 2010, and it still bugs me beyond belief. >.<
I cannot agree with this enough. The tab targeting is tolerable in PvE content, but in PvP I'd say that its failings make and break whole matches. I couldn't count the number of times I've failed to defend a node because I couldn't target the enemy standing right in front of me or how long it takes me to focus on a healer, even though I know exactly where they are, because I can't target them.
Improved tab targeting is high on my list of most needed fixes.
A true paladin... will sheathe his sword.
The problem with TNE is that even if you do switch it out for tab target it still doesn't cycle nor does it even target the enemy you're on correctly it's not proximity of your character but rather how the screen is facing a certain way. You must have your screen a certain way as to always have your cycle going through each mob the way you're facing rather than how the games tab target is set up.
As for PvP it's a nightmare to tab target to get to a kill target friends that I play with we have to focus target each other, call out a target, and then focus it down. It's really tedious to do instead of how tab target should normally react, no one wants to tab 102090239 times to get that white mage that's already back in enemy lines because you couldn't target him/her.
I switch targets often enough, whenever I get close to getting aggro (or after it already happened).
Then you have situations where you have to free your group mates out of a prison spell and the boss is in the way so the mouse isn't usable.
So many cases where proper targeting would be helpful.
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