Same, and it annoys the hell out of me.
To the point where it puts me off playing.
The problem with "Target Nearest Enemy" (TNE) and similar options is specifically that it does not cycle between targets.
Acquiring a target, period, is not an issue for me, as tab already easily does that, it's acquiring the correct target, and quickly.
The main time I use tab cycling is when there are too many targets to quickly click the right one in a chaotic cluster of targets. This is especially true in Seal Rock, where minor latency between users results in targets bouncing around faster than players can move, making them even harder to click.
The mouse is imprecise with many closely packed and moving targets, and using TNE also does not let you navigate that cluster by itself. Using TNE and Tab Cycling in tandem still could target something ludicrously out of range, unfortunate in a rapid situation.
I assert that targeting functions do not make navigating easier whenever there are more targets, which is the main time clicking is also harder.
What would improve it would be more options to filter what it will tab to, like limiting the range tab can select targets, or the side of your character it will select from (instead of being based on the current position of the game camera), or even the function it uses to select the next target (like cycling between enemies near my current target instead of making a list of enemies to cycle through based on their at one moment proximity to me).
The current "Target Filters" under character customization seem to not be related to tab cycling but something with the game pad controller (I'd love for anyone that knows how they work to describe them for me and others here).
Worst thing is when there are millions of players in Seal Rock and you want to target lala scholar who is jumping from place to place.
Yet another issue that has been brought up (here as well as in other subforums) so many times and is still not fixed......
Shift+tab reverses the direction. Of you overshoot your target, just shift tab back to it. You don't ever have to go all the way around again. That'd be silly.If you've got a macro mouse such as a Razer Naga (with buttons on the side) I find it much easier to set #1 as [F11] and #2 as [TAB]. F11 targets mobs from right to left <---. Tab targets mobs from left to right --->. Having both of these buttons right beside each other with insta-thumb access speeds up your targeting time tremendously. Especially when you accidentally Tab one too many times and don't want to go through the entire enemy list again to get to your mob. You can simply press F11 once to go back one in the other direction. I've had no problem getting snap hate in Coil / Alexander using this method (rather than clicking on the enemy list itself.)
The number of times I have accidentally pulled nearby mobs as a BRD while trying to switch to another enemy to multi-DoT...
The problem with "Target Nearest Enemy" (TNE) and similar options is specifically that it does not cycle between targets. A Huge point I can't stress enough.
I assert that targeting functions do not make navigating easier whenever there are more targets, which is the main time clicking is also harder. Especially in PvP, huge mob density groups and many other places with huge groups it's more of a chore than anything which is something that needs to change.
The habit I've gotten into when trying to target enemies directly in front of me has been to zoom in my camera and play with a more "face down" instead of "face out" over-the-shoulder view. The tab targeting will not select anything you cannot see, in most circumstances (clipping and weird angles aside).
Then I have on my controller R3 click set to put my camera back to its "default" state -- which for me is the highest, widest field of view possible for maximum situational awareness. This way it takes me a second to zoom in for precise targeting, but only an instant to get back to the action.
The TRUE solution to my problem is just: Overpower, Overpower, Overpower....
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