Personally, I don't like WASD to move, so I rebind those and the way I do it leaves A open, so I bind "Target closest enemy" to that and i rarely have targeting issues.


Personally, I don't like WASD to move, so I rebind those and the way I do it leaves A open, so I bind "Target closest enemy" to that and i rarely have targeting issues.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE


rebind your keys, add "Target nearest enemy" and "Target nearest player character".
your life will be better.



The problem with "Target Nearest Enemy" (TNE) and similar options is specifically that it does not cycle between targets.
Acquiring a target, period, is not an issue for me, as tab already easily does that, it's acquiring the correct target, and quickly.
The main time I use tab cycling is when there are too many targets to quickly click the right one in a chaotic cluster of targets. This is especially true in Seal Rock, where minor latency between users results in targets bouncing around faster than players can move, making them even harder to click.
The mouse is imprecise with many closely packed and moving targets, and using TNE also does not let you navigate that cluster by itself. Using TNE and Tab Cycling in tandem still could target something ludicrously out of range, unfortunate in a rapid situation.
I assert that targeting functions do not make navigating easier whenever there are more targets, which is the main time clicking is also harder.
What would improve it would be more options to filter what it will tab to, like limiting the range tab can select targets, or the side of your character it will select from (instead of being based on the current position of the game camera), or even the function it uses to select the next target (like cycling between enemies near my current target instead of making a list of enemies to cycle through based on their at one moment proximity to me).
The current "Target Filters" under character customization seem to not be related to tab cycling but something with the game pad controller (I'd love for anyone that knows how they work to describe them for me and others here).

Worst thing is when there are millions of players in Seal Rock and you want to target lala scholar who is jumping from place to place.

Same, and it annoys the hell out of me.
To the point where it puts me off playing.



Yet another issue that has been brought up (here as well as in other subforums) so many times and is still not fixed......



The number of times I have accidentally pulled nearby mobs as a BRD while trying to switch to another enemy to multi-DoT...
The problem with "Target Nearest Enemy" (TNE) and similar options is specifically that it does not cycle between targets. A Huge point I can't stress enough.
I assert that targeting functions do not make navigating easier whenever there are more targets, which is the main time clicking is also harder. Especially in PvP, huge mob density groups and many other places with huge groups it's more of a chore than anything which is something that needs to change.
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