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  1. #11
    Player
    Chimeric's Avatar
    Join Date
    Aug 2014
    Posts
    120
    Character
    Ira Malcolm
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Elky View Post
    17. End ps3.
    BREAKING: Higgs Boson discovered in collision between dead horse particle and vigorously swung stick.
    (5)

  2. #12
    Player
    Elky's Avatar
    Join Date
    Jan 2015
    Posts
    126
    Character
    Elk Macha
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    I never played 11. They're just some ideas to get out of the repetition thats from 2.0.
    (1)

  3. #13
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Elky View Post

    17. End ps3.
    SE loses money causing a deterrent on new content due to insufficient funds
    (1)

  4. #14
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,278
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I don't like any of the ideas except the set bonuses for gear but even then it's tough to balance that out and it'd favor more classes to bring X job instead of Y. For example if they made something like idk 4 set for Mch gives hypercharge +5% more dmg from physical and magic attacks where bards would get something like your bloodletter when it resets has a 50% increased crit rate. It'd have to be balanced pretty hard to achieve this. Again just pulling his outta me arse.
    (0)

  5. #15
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    As a former ff11 player i kinda would like some of this, but not all.

    First off, gear set stats like the ones you suggested don't work in a Duty finder game set up. Those stats tend to become make or break by the community and you end up getting shunned or insulted, or simply kicked out of a party for not having this gear. I had personally experienced alot of that stuff in ff11 more so when gear swapping became near manditory.

    Secondly, said gear i mentioned mostly came from NM or notorious monsters which in ff11 would spawn at random and drop the gear at random. Think atma farming pre-changes or relic dungeon drops pre-changes, but worst. They would pretty much need to make them to what ff14 1.0 made them, which was 5 min pop timers and 50% drop rates. And just to add we are already having issues with Hunt mobs in the ARR fields not being killed off, it sucks when trying to level or do a quest and a A rank or S rank is pretty much in your leve or quest area.

    As for the dye system, things would have to be changed. Mostly because our character/gear data is pretty high to what Yoshida-san had said. Then you have to revamp the dyes as it would add to the inventory bloat. I personaly carry 2 stacks of dye to keep my color scheme adding more toning would easily make it 3-4 stacks based on gear and how they two toned it.

    I do wish content lasted longer, due to personal issues and some game issues I missed out on coil, no one really does it and it takes a bit to find people willing to undersize it which makes it near irrelivent. In ff11 content lasted years, I miss that a bit. Ansd coming from 1.0 and being a fan girl of bahamut that was one content i REALLY wanted to do.

    Lastly, how is the ps3 limiting ff14? All i read is people making assumptions, and not really explaining the why using facts. I play on the ps3 and can't afford the ps4 atm, nor could i afford to buy ARR and HW for a third time. The ps3 i own was a gift from a old boyfriend to play ff14 when we first heard of it back in 2010/2011, and i do chores for my mom to pay for ff14. If they drop it now i could play it, and i love this game.
    (0)
    Last edited by Azazua_azura; 10-01-2015 at 03:44 PM.

  6. #16
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    Quote Originally Posted by Azazua_azura View Post
    Lastly, how is the ps3 limiting ff14?
    The PS3 only has 256Mb of VRAM and 256 Mb of system RAM. That's 512Mb of RAM in total. This limits how much information can be stored on your system. This means that the devs to have to work with the understanding that they only have 512Mb of RAM to take into consideration when creating content such as zones that load whenever you load into a new area, how many player characters can be displayed on screen at once, how many polygons can make up mobs, environments, etc. how many textures can be displayed, etc. Basically, any information that the game will need to be able to access whenever you're in an area, your PS3 will have to have the information stored in the RAM. The less RAM you have, the less that can be stored. This holds back the game due to the devs having to make sure that the game will be compatible with PS3 and having to design the game around the limitations of the PS3.
    (3)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  7. #17
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Elky View Post
    7. PvP zone. Like a free battle zone
    *Que's battle theme, drums rawr* War machines rolling*

    https://youtu.be/FNcjANP9y_U?t=6m28s

    /vomits nostalgia

    You know if Yoshi-p decides to expand the dev team, he should really consider making a team dedicated to PvP. If PvP becomes something as enjoyable as it was in WoW, they can attract hundreds of thousands of players from the PvP crowd of mmorpg gaming.
    (0)

  8. #18
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    I just wished there was more encouragement to play with other players from your own server. I would love to be able to go through some Roulettes or dungeon crawling with people who I can actually see again. I just want some long lasting group content I can play with different players without being stuck with having to use a static. FF14 is very anti-social compaired to other MMOs I've played.

    Also do we not have a Linkshell directory?
    (1)

  9. #19
    Player
    Dimitrias's Avatar
    Join Date
    May 2013
    Posts
    117
    Character
    Lyzon Valtin
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Wasn't this game more social at launch when all we had was PF, before they added the whole cross server DF?

    At least it seemed more social back then.

    Also I don't know why they put regions for servers this time around. Back in ffxi everyone around the world played on the same servers, but ffxiv they separated jap/ and English servers for some reason...
    (0)

  10. #20
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Elky View Post
    17. End ps3.
    Breh!

    I'm on PS3, and many people think I'm on PS4 because of how I play (I rarely get hit to AoEs).
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

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