I never played 11. They're just some ideas to get out of the repetition thats from 2.0.
I don't like any of the ideas except the set bonuses for gear but even then it's tough to balance that out and it'd favor more classes to bring X job instead of Y. For example if they made something like idk 4 set for Mch gives hypercharge +5% more dmg from physical and magic attacks where bards would get something like your bloodletter when it resets has a 50% increased crit rate. It'd have to be balanced pretty hard to achieve this. Again just pulling his outta me arse.
As a former ff11 player i kinda would like some of this, but not all.
First off, gear set stats like the ones you suggested don't work in a Duty finder game set up. Those stats tend to become make or break by the community and you end up getting shunned or insulted, or simply kicked out of a party for not having this gear. I had personally experienced alot of that stuff in ff11 more so when gear swapping became near manditory.
Secondly, said gear i mentioned mostly came from NM or notorious monsters which in ff11 would spawn at random and drop the gear at random. Think atma farming pre-changes or relic dungeon drops pre-changes, but worst. They would pretty much need to make them to what ff14 1.0 made them, which was 5 min pop timers and 50% drop rates. And just to add we are already having issues with Hunt mobs in the ARR fields not being killed off, it sucks when trying to level or do a quest and a A rank or S rank is pretty much in your leve or quest area.
As for the dye system, things would have to be changed. Mostly because our character/gear data is pretty high to what Yoshida-san had said. Then you have to revamp the dyes as it would add to the inventory bloat. I personaly carry 2 stacks of dye to keep my color scheme adding more toning would easily make it 3-4 stacks based on gear and how they two toned it.
I do wish content lasted longer, due to personal issues and some game issues I missed out on coil, no one really does it and it takes a bit to find people willing to undersize it which makes it near irrelivent. In ff11 content lasted years, I miss that a bit. Ansd coming from 1.0 and being a fan girl of bahamut that was one content i REALLY wanted to do.
Lastly, how is the ps3 limiting ff14? All i read is people making assumptions, and not really explaining the why using facts. I play on the ps3 and can't afford the ps4 atm, nor could i afford to buy ARR and HW for a third time. The ps3 i own was a gift from a old boyfriend to play ff14 when we first heard of it back in 2010/2011, and i do chores for my mom to pay for ff14. If they drop it now i could play it, and i love this game.
Last edited by Azazua_azura; 10-01-2015 at 03:44 PM.
The PS3 only has 256Mb of VRAM and 256 Mb of system RAM. That's 512Mb of RAM in total. This limits how much information can be stored on your system. This means that the devs to have to work with the understanding that they only have 512Mb of RAM to take into consideration when creating content such as zones that load whenever you load into a new area, how many player characters can be displayed on screen at once, how many polygons can make up mobs, environments, etc. how many textures can be displayed, etc. Basically, any information that the game will need to be able to access whenever you're in an area, your PS3 will have to have the information stored in the RAM. The less RAM you have, the less that can be stored. This holds back the game due to the devs having to make sure that the game will be compatible with PS3 and having to design the game around the limitations of the PS3.
*Que's battle theme, drums rawr* War machines rolling*
https://youtu.be/FNcjANP9y_U?t=6m28s
/vomits nostalgia
You know if Yoshi-p decides to expand the dev team, he should really consider making a team dedicated to PvP. If PvP becomes something as enjoyable as it was in WoW, they can attract hundreds of thousands of players from the PvP crowd of mmorpg gaming.
I just wished there was more encouragement to play with other players from your own server. I would love to be able to go through some Roulettes or dungeon crawling with people who I can actually see again. I just want some long lasting group content I can play with different players without being stuck with having to use a static. FF14 is very anti-social compaired to other MMOs I've played.
Also do we not have a Linkshell directory?
Wasn't this game more social at launch when all we had was PF, before they added the whole cross server DF?
At least it seemed more social back then.
Also I don't know why they put regions for servers this time around. Back in ffxi everyone around the world played on the same servers, but ffxiv they separated jap/ and English servers for some reason...
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
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