Because they're both feasible, it should ideally come down to play style defense. Just that the two don't have much of that when you take a look at blm and smn
____________________
i Hoped we could have finished the show after all the questions were done
The best questions were saved for last, and hopefully there's going to be a part2.



Nice show. Very amusing to watch.
Glad you had Aiurily there for the more technical aspects of the classes.
Although I'm not fully convinced about the stat choices per class.
Here's a graph I've been working on to compare the differences between each stat scaling.
For the majority of fights, Bard is consistently around 90%GCD/10%oGCD skills (Comparing Bards on fflogs.com for the endgame fights)
MCN is generally around 70%GCD/30%oGCD/Turret
@ Available stat values (+400) - BRD DET is worth 5.49%, where SPD is worth 5.787% - > Crit is no question on being better
@MCN - with SPD @ a value of 4.522% @ +400 (6.43% * 0.7) - it is, and will remain the lowest value stat for MCN until you can reach +1300 at which point it will become equal.
Crit/DET are pretty much equal in the current values available to us on gear for MCN. Crit will give stronger burst where Wildfire is concerned due to Reassemble and any possible crits during Wildfire, due to increasing the Crit Multiplier and having so many buffs available during Wildfire, but DET will give higher sustained damage for the whole fight.
I.E. if you want to show off on youtube how you are doing 10k Wildfires then just stack a bunch of crit and post your luckiest run, but plz don't depict it as the norm.
--------------------------------------------
What is special about SPD on BRD?
- In Wanderer's Minuet - Bard has no AA and thus their damage ratio is altered only by the % of oGCD skills for the number of skills that are not effected by SPD.
- SPD Alters the AA -> WS Ratio while not in WM
AA = 100 Potency @ 3s intervals. In order to equalize the AA-> Ratio to give a value to WM, you need to adjust the AA value to the GCD value.
i.e. @ 2.3s GCD AA = 76.67 Potency
(Increased Action Damage does not effect AA Damage)
HS (WM) = 150 Potency (1.2)(1.3) - 234 Potency Combined
HS (non-WM) = 150 Potency (1.2) 180 Potency + 76.67 ((100/3) * GCD) = 256 Combined
2.00s GCD Comparison
HS (WM) - 234 Potency Combined
HS (non-WM) = 150 Potency (1.2) 180 Potency + 66.67 ((100/3) * 2.0) = 246 Combined
-------------------------------------------------------------------------------------
But you might ask, being out of WM is still a DPS gain of 12 Potency when you consider AA's. But due to how BRD plays and works with Crit, what you would realize is that with an increased # of BL procs you will need to be in WM 100% of the time, due to the WM effect on BL being more than the loss of AA damage. By increasing SPD you are reducing the time that you are not using any BL procs because the Recast is also reduced with SPD. So, once you reach a certain level of Crit, Bard will be unable to "Dance" out of WM, regardless, and SPD will decrease the benefit that "Stance Dancing" would have anyways by reducing that AA->WS Ratio while in WM.
People may think that SPD will cause BL proc clipping due to reducing the GCD and reducing the time you can use an oGCD between the Cast/Recast time.
2.5s GCD - 1.5s Recast = 1s
2.0s GCD - 1.2s Tecast = 0.8s
At this extreme of a reduction your window for oGCD skills is only reduced by 0.2s, which is not enough to cause clipping for a single oGCD skill. But on the inverse, if your BL procs just as you use your skill then you are 0.3s closer to being able to use it than with a base GCD.
-------------------------------------------------------------------------------------
Information on Bard Crit
I took the original slope for the % of Crit Increase and altered it with these two variables
- Straighter Shot = +10% Crit Chance - Due to the Variable Crit Modifier that was introduced in 3.0, this Buff can alter Bards average damage @ Base of 4.5% (10% @ 0.45 Modifier) up to wherever we see the level of Crit go in 3.0. (I estimate we will see values of 1000 @ 1.68 Multiplier) -> Increasing Straighter Shot to an average in crease of 6.8% +2.3% from Base
- Blood Letter - Calculated Increase to average Potency/s per Proc chance. Does not include Data for Rain of Death, but this increase would be much much higher than BL alone.
------------------------------------------------
Main significance of Stats
- Crit -> Exponential Scaling - Effects all damage
- SPD -> Exponential Scaling - Only effects Dots/GCD Skills
- DET -> Linear Scaling - Effects all Damage
Last edited by Judge_Xero; 10-12-2015 at 02:53 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




