As much as I neglected my mog house in XI for years, I really miss having my own spot in the game.
It's just one of the little things that give the game world a lasting effect.
I don't want residence because XI had it, I want it because I feel it adds to the game's world.
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Aarok Dahlmel
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I would like to see the concept of Mog House expanded on include player villages. How epic would that be? >_>
Seriously instead of instance house you have an instance village, complete with store fronts, guild halls, and player housing.
And even better if it wasn't an instance. Instanced villages in AoC didn't work because no-one apart from your own guild bothered to show up. TBH, there's enough copypasta terrain in Coerthas for us to all build houses and villages there, I'd wager.
And we could have sieges against dragon NPCs and other players while we're at it!
Or would that be too ambitious for little old SE?
/ for any kind of silent and private place where I can chat or afk in peace.
Some of the ideas here sound pretty cool, but I'd fine with just a cardboard box to hide in as well.
Player housing is coming. Chill out guys. Read The Lodestone more often.
The only reason I went there was because I remember how bad SWG was about loading houses but hey, that was 8 years ago and the internet has improved. Maybe we can have open villages finally. If so I would suggest bulldozer the empty NPC towns and let us setup shop.And even better if it wasn't an instance. Instanced villages in AoC didn't work because no-one apart from your own guild bothered to show up. TBH, there's enough copypasta terrain in Coerthas for us to all build houses and villages there, I'd wager.
And we could have sieges against dragon NPCs and other players while we're at it!
Or would that be too ambitious for little old SE?
The internet might have improved, but if SE's UI issues are anything to go by, I'd say they don't know about it.
We know how congested things get with players in cities. For example, in Ul'dah people take around 10 seconds or longer to populate my screen. So I guess having multiple structures to load in as you travel through maps might be just as slow.
However, perhaps the benefits outweigh the problems.
People talk of copy-paste and repetitive terrain boring them, well how boring would your travels be if every day there were new towns and houses springing up in places you'd been before? Exploration would never get old because there would always be something new to see.
There's definitely enough room on the maps to accommodate such a system, even without removing those NPC hamlets, wouldn't you agree?
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