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  1. #1
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Honestly, I'm tired of data limitations excuses. Something has to give because SE is really holding back the game from reaching it's full potential. They need to take risks and stop playing it safe.
    (19)

  2. #2
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FallenArisen0990 View Post
    Honestly, I'm tired of data limitations excuses. Something has to give because SE is really holding back the game from reaching it's full potential. They need to take risks and stop playing it safe.
    It's not really an excuse. There's a limit to how much data you can write per second and until we get a new standard, it's not going to see a big increase. Atm character data gets updated every 15 seconds in case of a server failure. If they were to increase character data, the write delay would need to be increased. You will only want them to take the risk until your character data gets rolled back. The moment it happens, the forum is full of "I LOST MY XXX, PLS FIX SE!" threads. The only thing they can say after that is "Sorry, we can't return the lost character data"
    (2)
    Last edited by Sove92; 09-30-2015 at 06:53 PM.

  3. #3
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Sove92 View Post
    It's not really an excuse. There's a limit to how much data you can write per second and until we get a new standard, it's not going to see a big increase. Atm character data gets updated every 15 seconds in case of a server failure. If they were to increase character data, the write delay would need to be increased. You will only want them to take the risk until your character data gets rolled back. The moment it happens, the forum is full of "I LOST MY XXX, PLS FIX SE!" threads. The only thing they can say after that is "Sorry, we can't return the lost character data"
    I get that but it's like their go to excuse when trying to add things to the game. It's only a matter of time before hairstyles can no longer be added to the game.
    (11)

  4. #4
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FallenArisen0990 View Post
    I get that but it's like their go to excuse when trying to add things to the game. It's only a matter of time before hairstyles can no longer be added to the game.
    Hairstyles have nothing to do with character data limits, though, PS3 and its RAM, however...
    (0)

  5. #5
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Sove92 View Post
    It's not really an excuse. There's a limit to how much data you can write per second and until we get a new standard, it's not going to see a big increase. Atm character data gets updated every 15 seconds in case of a server failure. If they were to increase character data, the write delay would need to be increased. You will only want them to take the risk until your character data gets rolled back. The moment it happens, the forum is full of "I LOST MY XXX, PLS FIX SE!" threads. The only thing they can say after that is "Sorry, we can't return the lost character data"
    Well, tbh, most people would be more than happy with some kind of unlimited chest that can hold ANYTHING, or at least ANY gear (not the shit they call Armoire). That would not need to be updated every 15s, it would just need to be updated when you close the window. So yeah.
    (9)

  6. #6
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Sove92 View Post
    It's not really an excuse. There's a limit to how much data you can write per second and until we get a new standard, it's not going to see a big increase. Atm character data gets updated every 15 seconds in case of a server failure. If they were to increase character data, the write delay would need to be increased. You will only want them to take the risk until your character data gets rolled back. The moment it happens, the forum is full of "I LOST MY XXX, PLS FIX SE!" threads. The only thing they can say after that is "Sorry, we can't return the lost character data"
    And the main point people forget, is a character, one player in XIV is equivalent to this.

    1 FFXIV character=WoW classes Warrior, Hunter, Paladin, Rogue, Priest, Death Knight, Shaman, Mage, Warlock, Monk, Druid, Demon Hunter etc.

    Count that 12 classes. XIV currently has 13 classes and 12 DOL/DOH. Now think about this. Imagine if WoW allowed you to play all classes on one character, think about your inventory management then and then come back and understand why it's not as easy as you might think it is.
    (1)

  7. #7
    Player
    Arashmin's Avatar
    Join Date
    Jul 2015
    Posts
    111
    Character
    Arashmin Footstubber
    World
    Faerie
    Main Class
    White Mage Lv 60
    Considering how much downtime is had these days, I doubt that a 20-30s delay, for example, will really have any consequence more than what a 15s delay already has, and for most content it's trivial to get back to where you were to achieve that. Whereas the amount of time it saves players as a whole to have the inventory expanded upon is probably a far great benefit than any individual setback that may arise.

    They also really need to stop cheating us out of inventory space in other places, too. There's no reason for maps to not be stackable, nor is there any good reason to not have scrips have their total cap be not capped at all and have people spend things directly as scrips instead of turning them into tokens first. But they do... I kind of suspect it's a guilty pleasure of theirs at this point.
    (5)

  8. #8
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Airget View Post
    Count that 12 classes. XIV currently has 13 classes and 12 DOL/DOH. Now think about this. Imagine if WoW allowed you to play all classes on one character, think about your inventory management then and then come back and understand why it's not as easy as you might think it is.
    It's really no different, actually. Games where you can be one class still have to account for enough data usage to encompass all potential armor sets and whatnot in the game, regardless of class. Just because one might play a warrior in WoW, for example, doesn't mean that they can't or won't store cloth or leather or mail armor in their inventory/bank/etc (inventory/bank space that gets regularly increased, I might add, without players being asked to pay more for their subscription). This is why account-wide armor appearance saving designs are so attractive, also, as you only save the data once and then it's available to all characters. Whereas in FFXIV, if you have multiple characters with gear stored for glamour, all of those pieces are stored individually.
    (3)

  9. #9
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sove92 View Post
    It's not really an excuse. There's a limit to how much data you can write per second and until we get a new standard, it's not going to see a big increase. Atm character data gets updated every 15 seconds in case of a server failure.
    And that's where that train of thought should just derail for everyone with common sense. IT'S AN INSANELY MASSIVE RESOURCE HOG that is completely and utterly unnecessary. And it's not like there aren't ways to overcome it: let those special-to-craft items have a flag that triggers a save for that character; simply increase it to one minute (or three, it would still be actually sensible); kick those damn AFK characters who are logged in idle for 4-18 hours - just three I can think of at the moment.
    It really is mind-boggling that every (second) suggestion gets shot down with "data limitations", and yet nobody seems to think of this one thing, when it obviously is a major contribution to the issue. It's a miracle that no server actually crashed from this incredible amount of writes so far. I have a feeling the change in lag/latency we would see with the easing up on that inventory backup would be so huge that the game would feel like it's on steroids for weeks before we got used to it.
    In any case, risk or not, it has to be done. Because this endless flow of "can't do it because of data limitations" answers has already been exhausted and very old for ages. Or is it what we'll have to put up with for the lifetime of the game (it sure seems so right now)? Anyone thinks that's viable? Yeah, I didn't think so either. Things might be hard to do and the team might be small too - I accept those as well, but that doesn't mean those should be "reasons" for not making changes or adding new stuff either. Yet they also seem to be, which is just another annoying factor tbh. Especially when we're being directed to the cash shop / mog station to pay extra for so many things too. Especially when even with that, some major parts are still simply unavailable for us to enjoy COUGHhousingCOUGH.
    (7)
    Last edited by BreathlessTao; 10-01-2015 at 03:39 AM.

  10. #10
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Sove92 View Post
    snip
    I think you're greatly exaggerating the amount of players that would QQ over an increased backup time, I don't know what WoW has it set to, but in all my time I've played it I've never lost an item due to a server crash, never knew anyone who lost an item to that, nor have I have seen any threads about it on the forums. If it means we could get a Glamour Journal, or 2-3 times the inventory space I think everyone would be more than glad to make that sacrifice.
    (3)

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