Results 1 to 10 of 31

Hybrid View

  1. #1
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tenku View Post
    1. Allow Chocobo to be out to use Duty Finder
    Yoshi-P said this is something they have to do, but it's easier said than done, people who know anything about programming know why.

    2. Tab targeting should be nearest target in front of you NOT left to right disregarding distance
    Agreed, the current system is horrible.

    4. Remove the recast time on Mudras to compensate for server side lag. (keep the 20 cd on Ninjutsu aka can still only cast Ninjutsu every 20 seconds...)
    I think combat actions are coded in a way a cooldown is required. The solution is to reduce it to 0.1 seconds.

    5. Remove the mount and unmount delay.
    There isn't really any unmount delay, it's latency.

    6. Allow crafting to pull materials directly from your retainers.
    I think Yoshi-P said they were considering this. Retainers work on a separate server, though so I can see constant data transfers causing problems.

    7. Add in a glamour book because you are too stingy/cheap/greedy to give us more retainers without having us to pay monthly fees for them.
    Character data limitations.

    8. Increase item stack to 999.
    If they coded this in the way I assume they did, they can't do a stack above 255 or 127, increasing the cap to 999 would cause character data problems.

    9. Increase armoury space because it's just not enough right now for players that levels every class.
    Character data limitations. This is the first one they will address, as Yoshi-P said. They are optimizing the data every patch but the process takes time.
    (3)

  2. #2
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Sove92 View Post
    I think combat actions are coded in a way a cooldown is required. The solution is to reduce it to 0.1 seconds.
    With regard to Mudras, I think what the OP means is that only successful Ninjitsu casts should trigger the 20s cooldown. Right now, because of the lag, it is far too common to enter incorrect Mudra combinations (or you actually do it correctly but the game interprets incorrectly), and these failures still trigger the 20s the cooldown. I happen to agree that the penalty for a failed Mudra input is too severe given FFXIV's known network latency issues.
    (5)
    Last edited by FaileExperiment; 09-30-2015 at 04:15 PM.