Results 1 to 9 of 9

Thread: PLD BiS?

Hybrid View

  1. #1
    Player
    Sir_Hermes's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Man Bearpig
    World
    Faerie
    Main Class
    Warrior Lv 60
    My main question is whether I need any vitality in accessories (fending or Penta 150s) or if I can roll full slaying, I'm on A3S atm and hp doesn't seem to be an issue, but maybe that's because I have some to spare atm... Just contemplating getting rid of last 1-2 fending for slaying or Penta melding
    (0)

  2. #2
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sir_Hermes View Post
    My main question is whether I need any vitality in accessories (fending or Penta 150s) or if I can roll full slaying, I'm on A3S atm and hp doesn't seem to be an issue, but maybe that's because I have some to spare atm... Just contemplating getting rid of last 1-2 fending for slaying or Penta melding
    The worst nuke (other than Drainage) I have seen is the Fluid Swing + auto attack at the end of hand phase, hit me for a total of about 22k, but I'm a Warrior. Doesn't really warrant extra HP, though, it can be easily mitigated, it just caught us by surprise. It's not even guaranteed to hit that hard.
    (0)
    Last edited by Sove92; 09-30-2015 at 07:02 PM.

  3. #3
    Player
    SockPoo's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Ultima Implosion
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    If you have enough i200 and i210 left side pieces you can get away with full slaying accessories. Pentamelds are also a great way to go if you want some extra survivability without sacrificing damage. The the amount of vitality you trade for strength, however, highly depends on how comfortable your healers are, whether or not your group needs more DPS to make the checks, and how well you're keeping aggro.

    If you're making it past the double hand check easily every time, then your group probably has enough DPS to clear the fight. I would just play it safe at that point until you're close to the clear.
    (0)