The only thing I'd like to see is maybe give us Sabin's suplex move. That would be cool.
The only thing I'd like to see is maybe give us Sabin's suplex move. That would be cool.
I think the additions are great.
MNK is busy as fuck now and tops the charts because of it. I don't know why you want even more to do.
man, I go back to lv.50 capped content and I get bored. I tap my Meditate hotkey even though nothing happens.![]()
If Tornado Kick had a high enough potency to be a norma part of the monk rotation I would probably stop playing monk. I like having to do everything in my power to keep GL up... I like how smooth the job plays once GL is stacked... I like that I now have an ability that can use GL in case I need a big burst or I am going to lose GL anyway. Monk is one of the only jobs that has something to do during downtime. Most jobs are stuck standing around while we are almost always GO GO GO GO.
On top of all that Elixir Field is the only ability we gained that didn't increase the skill cap for monk and there is no major changes to the basic rotations. Many other jobs have major changes they don't like and I would much rather have something people think is boring than something that changes my class so much I don't want to play it.
another thread of already strong dps wanting their skills to be buffed to... 500 potency?
Your job already hits like two times faster than the job that does those 500 potency attacks (and imo wars shouldnt even have a 500 potency)
meditation is not meant to let you spam forbidden chakra, its meant to give you a little burst when you have downtime from mechanics. Who cares if your skills arent interesting? dont play the job if you dont like it. Other jobs got it much worse off in Heavensward when it comes to interesting abilites, PLD got two near useless abilities in clemency/veil, NIN basically got the same with two emnity modifiers, meanwhile youre complaining about high potency abilities that pretty much negate the only weaknesses monk had. Get over it, seriously, all of your abilities are useful, and powerful.
The people asking for 500 potency moves need to understand how absurd that will be. Let's take Tornado Kick for example. It does like what....330 potency? Now, take that base potency and add in all possible buffs(except bfb since that isn't always going to be up)
+30% damage from GL3
+10% damage from TWS
+10% damage from DK(considering TK is blunt, it pretty much benefits)
So basically 50% extra damage. Adding that in with TK's base potency, you'll have 495, which is basically almost your desired 500 potency. To give you a little insight on how much damage that is around(at i190+ or so) you're seeing 2-3k non crit.
Now, if we had it at 500 base potency, the total potency with the above buffs factored would be as alarmingly high as 750. Feel free to try to imagine the damage.
I'm enjoying the HW abilities of Monk the way they are, I'm still on the way to finish 60lvl tho but I am enjoying the progression
The only way I can imagine Meditation being able to work while actively attacking the enemy (not just downtime) would be if Perfect Balance gave an instant 5 stacks of Chakra with just 1 Meditation GCD use. And it'd probably have to consume the Perfect Balance buff just for OP sake.
your math is missing one more thing. FoF.The people asking for 500 potency moves need to understand how absurd that will be. Let's take Tornado Kick for example. It does like what....330 potency? Now, take that base potency and add in all possible buffs(except bfb since that isn't always going to be up)
+30% damage from GL3
+10% damage from TWS
+10% damage from DK(considering TK is blunt, it pretty much benefits)
So basically 50% extra damage. Adding that in with TK's base potency, you'll have 495, which is basically almost your desired 500 potency. To give you a little insight on how much damage that is around(at i190+ or so) you're seeing 2-3k non crit.
Now, if we had it at 500 base potency, the total potency with the above buffs factored would be as alarmingly high as 750. Feel free to try to imagine the damage.
If we're going to discuss whether the new skills are fun/interesting enough, your argument means nothing really... Seeing as the 2-3k non crit damage you talk about isn't really anything special amongst the DPS jobs, not to mention WAR.The people asking for 500 potency moves need to understand how absurd that will be. Let's take Tornado Kick for example. It does like what....330 potency? Now, take that base potency and add in all possible buffs(except bfb since that isn't always going to be up)
+30% damage from GL3
+10% damage from TWS
+10% damage from DK(considering TK is blunt, it pretty much benefits)
So basically 50% extra damage. Adding that in with TK's base potency, you'll have 495, which is basically almost your desired 500 potency. To give you a little insight on how much damage that is around(at i190+ or so) you're seeing 2-3k non crit.
Now, if we had it at 500 base potency, the total potency with the above buffs factored would be as alarmingly high as 750. Feel free to try to imagine the damage.
You talk about TK doing almost the 500 potency we would want to see, but pretty much all jobs have some sort(s) of buffs to their damage, and you can't just compare the buffed MNK damage to unbuffed skills. After all, that 495 potency TK doesn't even come near the damage WAR can do with their 500 potency skill.
"Feel free to try to imagine the damage", well you just calculated that it would have 750 potency, compared to the current 495... In other words, it would just do about 50% more damage, so based on the 2-3k non crit you mentioned earlier, it would be 3-4.5k non crit. It would be really high damage, but nothing out of this world....
Well its not 50%, buffs are multiplicative not additive so it would be closer to 58% And as someone mentioned FoF, so that would be 66%. Wars are not without their own buffs so thats also 38% coming from wars not to mention the 50% attack dmg inc they get from berserk.
66% inc to 330 is 547.8 and 38% inc to 500 is 690(1035 with zerk). If monks had it at 500 it would be 830 without counting b4b. So you're looking to see 5-6k hits and 8-9k crits. Roughly around where you're seeing wars with buffed out fell cleaves being in the 8-12k crits range. I never hear about the non-crit hits on fell cleave so I dont know what to tell you
SE wants TK to be a finisher and not in your rotational use upon cool down, so no point in wanting it to be 500, I would settle for 350 or 400 as I like a well rounded number.
Last edited by Hitoseijuro; 10-01-2015 at 06:33 PM.
Good points, but if TK was 500 potency, they would ofc have to change it somehow, so you don't want to use it during your normal rotation. I would also be okay with lower than 500 potency, just used it as an example, because 330 IMO is nothing special when you only use it very few times during each encounter.Well its not 50%, buffs are multiplicative not additive so it would be closer to 58% And as someone mentioned FoF, so that would be 66%. Wars are not without their own buffs so thats also 38% coming from wars not to mention the 50% attack dmg inc they get from berserk.
66% inc to 330 is 547.8 and 38% inc to 500 is 690(1035 with zerk). If monks had it at 500 it would be 830 without counting b4b. So you're looking to see 5-6k hits and 8-9k crits. Roughly around where you're seeing wars with buffed out fell cleaves being in the 8-12k crits range. I never hear about the non-crit hits on fell cleave so I dont know what to tell you
SE wants TK to be a finisher and not in your rotational use upon cool down, so no point in wanting it to be 500, I would settle for 350 or 400 as I like a well rounded number.
I just want skills to match the effort/time you put into using them... And it's actually Forbidden Chakra I care most about, not TK. I think Forbidden Chakra could have been higher, or even better, just let us be able to slowly build chakra stacks during our normal rotation without have to lose out on DPS. I would still want Meditation to be used during downtime, just that maybe you gain 1 chakra stack after using a certain amount of a skill or whatever, just some way to make the new skills more interesting during some fights. After all, there is only 1 new skill for MNKs that doesn't require downtime to be used.
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