MNKs didn't get 'much' because they were already the shit in 2.x, same for NIN. Those jobs were highly desired for final coil. DRG was more of the meh DPS jobs because the only utility was piercing debuff.


MNKs didn't get 'much' because they were already the shit in 2.x, same for NIN. Those jobs were highly desired for final coil. DRG was more of the meh DPS jobs because the only utility was piercing debuff.
Elixer field is OP. Form change is irreplaceable especially for things like A3S. Purification is great. Forbidden chakra is ok but I wish you could use it at any amount of meditation stacks with a reduced potency. MNKs HW skills are pretty good all around and to anyone saying MNK doesnt have much utility, our dps is our main utility as well as traited mantra and ofc DK. We're in a great spot atm.
People, please comment on the point the OP is trying to make... It's not about how good MNK is now or something, it's about how interesting/fun the new skills are.
I agree with the OP. I have stopped complaining though, because I love that MNK didn't get overwhelmed with skills or overhauls to the way they play, but at the same time, Forbidden Chakra sucks, and Meditation is boring... not to mention Tornado Kick, which also doesn't do that high damage for an ability like that.
I was much more exited after the France event before Heavensward came out, where Tornado Kick had like 500 Potency, and Forbidden Chakra like 450 or something (can't remember). Either that, or being able to stack Chakra during your main rotation without interrupting your attacks.
It just doesn't make sense that a MNK have to find time to get 5 Chakra stacks, only to do 320 Potency, when a tank can do 500 potency much easier...
It has nothing to do with overall DPS, because just making changes like that would obviously make MNK OP, but I'm talking about balancing the DPS in some other way.
The people asking for 500 potency moves need to understand how absurd that will be. Let's take Tornado Kick for example. It does like what....330 potency? Now, take that base potency and add in all possible buffs(except bfb since that isn't always going to be up)
+30% damage from GL3
+10% damage from TWS
+10% damage from DK(considering TK is blunt, it pretty much benefits)
So basically 50% extra damage. Adding that in with TK's base potency, you'll have 495, which is basically almost your desired 500 potency. To give you a little insight on how much damage that is around(at i190+ or so) you're seeing 2-3k non crit.
Now, if we had it at 500 base potency, the total potency with the above buffs factored would be as alarmingly high as 750. Feel free to try to imagine the damage.
your math is missing one more thing. FoF.The people asking for 500 potency moves need to understand how absurd that will be. Let's take Tornado Kick for example. It does like what....330 potency? Now, take that base potency and add in all possible buffs(except bfb since that isn't always going to be up)
+30% damage from GL3
+10% damage from TWS
+10% damage from DK(considering TK is blunt, it pretty much benefits)
So basically 50% extra damage. Adding that in with TK's base potency, you'll have 495, which is basically almost your desired 500 potency. To give you a little insight on how much damage that is around(at i190+ or so) you're seeing 2-3k non crit.
Now, if we had it at 500 base potency, the total potency with the above buffs factored would be as alarmingly high as 750. Feel free to try to imagine the damage.
If we're going to discuss whether the new skills are fun/interesting enough, your argument means nothing really... Seeing as the 2-3k non crit damage you talk about isn't really anything special amongst the DPS jobs, not to mention WAR.The people asking for 500 potency moves need to understand how absurd that will be. Let's take Tornado Kick for example. It does like what....330 potency? Now, take that base potency and add in all possible buffs(except bfb since that isn't always going to be up)
+30% damage from GL3
+10% damage from TWS
+10% damage from DK(considering TK is blunt, it pretty much benefits)
So basically 50% extra damage. Adding that in with TK's base potency, you'll have 495, which is basically almost your desired 500 potency. To give you a little insight on how much damage that is around(at i190+ or so) you're seeing 2-3k non crit.
Now, if we had it at 500 base potency, the total potency with the above buffs factored would be as alarmingly high as 750. Feel free to try to imagine the damage.
You talk about TK doing almost the 500 potency we would want to see, but pretty much all jobs have some sort(s) of buffs to their damage, and you can't just compare the buffed MNK damage to unbuffed skills. After all, that 495 potency TK doesn't even come near the damage WAR can do with their 500 potency skill.
"Feel free to try to imagine the damage", well you just calculated that it would have 750 potency, compared to the current 495... In other words, it would just do about 50% more damage, so based on the 2-3k non crit you mentioned earlier, it would be 3-4.5k non crit. It would be really high damage, but nothing out of this world....

The only thing I'd like to see is maybe give us Sabin's suplex move. That would be cool.


I think the additions are great.
MNK is busy as fuck now and tops the charts because of it. I don't know why you want even more to do.
man, I go back to lv.50 capped content and I get bored. I tap my Meditate hotkey even though nothing happens.![]()
If Tornado Kick had a high enough potency to be a norma part of the monk rotation I would probably stop playing monk. I like having to do everything in my power to keep GL up... I like how smooth the job plays once GL is stacked... I like that I now have an ability that can use GL in case I need a big burst or I am going to lose GL anyway. Monk is one of the only jobs that has something to do during downtime. Most jobs are stuck standing around while we are almost always GO GO GO GO.
On top of all that Elixir Field is the only ability we gained that didn't increase the skill cap for monk and there is no major changes to the basic rotations. Many other jobs have major changes they don't like and I would much rather have something people think is boring than something that changes my class so much I don't want to play it.
another thread of already strong dps wanting their skills to be buffed to... 500 potency?
Your job already hits like two times faster than the job that does those 500 potency attacks (and imo wars shouldnt even have a 500 potency)
meditation is not meant to let you spam forbidden chakra, its meant to give you a little burst when you have downtime from mechanics. Who cares if your skills arent interesting? dont play the job if you dont like it. Other jobs got it much worse off in Heavensward when it comes to interesting abilites, PLD got two near useless abilities in clemency/veil, NIN basically got the same with two emnity modifiers, meanwhile youre complaining about high potency abilities that pretty much negate the only weaknesses monk had. Get over it, seriously, all of your abilities are useful, and powerful.
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