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Thread: MCH animations

  1. #1
    Player
    SavageRico's Avatar
    Join Date
    Aug 2015
    Posts
    67
    Character
    Savage Rico
    World
    Famfrit
    Main Class
    Rogue Lv 60

    MCH animations

    I have played bard and Mch and i notice something odd, why is it that MCH from the waist down looks so stiff, well alot of its animations look really od to me. I played mch first so i thought thats how it is but at least with Arc/Brd thier stance doesnt look so bad....


    Is it just me?
    (1)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Some animations don't involve animating the waist down so it can be executed properly while you're moving. BRD animations do the same thing for most of them.
    (0)
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  3. #3
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by RiceisNice View Post
    Some animations don't involve animating the waist down so it can be executed properly while you're moving. BRD animations do the same thing for most of them.
    "executed while moving..." This is nothing but pure laziness and contradiction on the part of SE. Guess what, my DRG can move during animations, and it still gets full body motions. My SMN has spells/abilities that can be used instantly, and it still gets full body animations.

    And on a more obnoxious note, these animations were made with the knowledge that they wanted BRD/MCN to be more stationary with the advent of 3.0. They plan for the job to be mobile while simultaneously designing it to be LESS mobile...

    Sometimes I wonder if their devs even play this game...

    ps- RiceisNice, this is in no way an attack on you. Your information is correct. I was simply pointing out the irony and contradictions on the part of SE.
    (1)