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  1. #11
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324

    The Cards

    Is this what you were after, op?
    I can add more detail if you want, but this is all you get for 20min lunch break.

    You'll pick most of this up as you play with Astrologian at level 50-60.
    Not all of the information here is 100% complete and there are COUNTLESS scenarios in which each card can be used differently.

    General Tips:
    • Try to use cards as often as possible.
    • Holding onto a card isn't awful, if you have to wait <30seconds to get a decent effect, that's fine.
    • Try to Spread a card before you Royal Road a card.
    • Consider the range of the aoe effect on Expanded cards. It's fairly small.

    Balance - 10% More Damage

    Who to use it on?
    • Black Mage - Use it whenever.
    • Summoner - Try to apply this at the very beginning of their rotation just before they apply DoTs. Towards the end of the buff the SMN can reapply the DoTs and gain exceptionally high numbers.
    • Dragoon - Use it whenever.
    • Machinist - Use it on their opener or when Wildfire is back up again only. They do probably the single strongest opener in the game, 10% more on that is glorious.
    Everyone benefits from The Balance since it changes nothing to their rotations nor their resource management. Use this at the beginning of phases avoiding jumps or invulnerable enemies.

    Arrow - 10% Haste (Auto attacks & GCD)

    Who to use it on?
    • Monk - Probably benefits the most from it. Monk's are all about punching fast and kicking even faster.
    • Ninja - See Monk.
    • Dragoon - See Monk.
    Who to NOT use it on?
    • Black Mage - Breaks their rotation and mana regen ticks.
    • Summoner - Drains them of MP rapidly.
    • Bard - Doesn't benefit from Auto Attacks.
    • Machinist - See Bard.
    Nearly everyone benefits from The Arrow, though certain classes less so.
    BRD & MCH don't mind having it, but they don't get the full use from it like someone who can auto attack at the same time.
    Summoners run dry on MP in raids, don't hurt them.
    Scrub BLMs can mess their rotations up.

    Spear - 20% Cooldown Reduction on ogcd abilities

    Who to use it on?
    • Bard - They get a lot of their DPS from ogcd cooldowns. (Hawks Eye, B4B, Raging Strikes) Use this at the start of their pulls for maximum effect, though it doesn't matter as long as they can press a couple buttons during this cards' effect.
    • Machinist - See Bard.
    • Healers - Use it on yourself before Luminous Aether.
    • Tanks - Use it on tanks before a tank buster you know they're preparing cooldowns for.
    • Everyone Else - Nobody cares, it's just eh.

    The Spear is best used at the start of pulls or as Royal Road bait during raids. It can often be wasted since you can't see when your teams' cooldowns are ready.

    Bole - 10% Incoming Damage Reduction.

    Who to use it on?
    • Tanks! - Just use it whenever, it's lovely.
    The Bole is often used as Royal Road bait since healers tend to be quite confident in their abilities to protect the party. If you Royal Road The Bole, it means the effectiveness of Time Dilation & Celestial Oppression on the next card are doubled also.

    Ewer - Refreshes MP.

    Who to use it on?
    • White Mage & Astrologian - More MP? Oh God yes.
    • Summoner - More MP? More dps.
    • Scholar - See summoner.
    Who NOT to use it on?
    • Black Mage - Messes up their rotations.
    • Dark Knight - Doesn't work in certain conditions.

    It's a funny card... Only MNK, NIN & DRG truly can't use this card.
    DRK, BRD, MCH and other tanks can use it, it's just not as useful as it is on a SMN or healer.
    Be careful because certain skills stop Ewer from benefiting the party member.

    Spire - TP Regen.

    Who to use it on?
    • Monk - Give them an Arrow it drains their TP, give them a Spire to compensate.
    • Tanks - PLD and DRK like this more, but WAR is just as grateful. They don't have as good a regen as DPS do sadly.
    • Machinists - They eat TP like a fat kid in a sweetshop.

    Bards, Dragoons and Ninjas all enjoy this card, but it isn't super duper important for them. Watch the TP bars and decide from there. Remember a lot of people have self regenerating powers.



    Noct vs Diurnal

    Diurnal is stronger.
    Aspected Helios + Aspecte Benefic + Collective Unconcious + Card + Time Dilation + Celestial Oppression.
    (3)
    Last edited by UlricCraft; 10-01-2015 at 12:14 AM.

  2. #12
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    I'm on mobile, so I'll keep it short about the list of ulriccraft

    10% balance isn't 10% in practice, especially on melees.
    Expanded effect has 15y range from target
    A well timed Spear on summoners (and scholars) help in both dps and resources
    (1)

  3. #13
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    Quote Originally Posted by Lyrica_Ashtine View Post
    I'm on mobile, so I'll keep it short about the list of ulriccraft
    A well timed Spear on summoners (and scholars) help in both dps and resources
    You know, I don't know why I hadn't considered this before. Good point.
    (Our SMN/SCH constantly cry for Mage's Ballard in A2S, this could help)
    (0)

  4. #14
    Player
    Seraphyel's Avatar
    Join Date
    Apr 2015
    Posts
    69
    Character
    Nyel Netherwind
    World
    Lich
    Main Class
    White Mage Lv 51
    UlricCraft, thank you very much, excellent post!
    (0)

  5. #15
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    A few points on Spear:
    If you drop it on a Summoner when they've got Aetherflow coming up in the next 20 seconds, it's super goddamned amazing. Same goes for Scholar, although their Aetherflow isn't quite as important.
    The safest bet for using Spear mid-combat is actually Ninja. Spear lasts 20 seconds, the cooldown on Ninjitsu is 20 seconds. Chances are they'll benefit from it. If extended, they can actually benefit from it more than once. Machinist and Bard are like this to as well - Quick Reload will -always- come up during the duration of Spear, and both ranged physical classes have a lot of off-GCD usage.
    (1)

  6. #16
    Player
    pushin_tin's Avatar
    Join Date
    Sep 2014
    Posts
    163
    Character
    Ac Ungarmax
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    What twilight zone have we entered where SMNs have MP issues? Keep the Ewer for yourself, tyvm.
    (0)

  7. #17
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Lyrica_Ashtine View Post
    10% balance isn't 10% in practice, especially on melees.
    Ya or summoners, because summoner get the buff but their pet run without buff.
    (0)
    Last edited by Sunako; 10-01-2015 at 03:40 PM.

  8. #18
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Bards, Dragoons and Ninjas all enjoy this card, but it isn't super duper important for them.
    Just one thing, Ninjas runs out of TP faster than any of the melee dps, so I'd probably set them as a high priority for Spire cards.
    (1)

  9. #19
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    I know this is silly but, to that comprehensive list of cards, can you include names "ice" and "airblow" to the respective cards. I never remember their actual names which makes reading these instructions and actually being able to put them into practise a bit challenging. Guess I tend to think visually. The other four I have been able to figure out (tbough they might benefit from graphic name as well) but the two blue ones are a problem.
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  10. #20
    Player
    Zaj_Quilos's Avatar
    Join Date
    Jul 2015
    Posts
    130
    Character
    Zaj Quilos
    World
    Odin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Sida View Post
    I know this is silly but, to that comprehensive list of cards, can you include names "ice" and "airblow" to the respective cards.
    Huh What??????
    (0)

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