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  1. #1
    Player
    kazeandi's Avatar
    Join Date
    Aug 2015
    Posts
    133
    Character
    Malice Do'urden
    World
    Tonberry
    Main Class
    Summoner Lv 60

    Surrounded - a Tank question

    Hiho,

    I notice tanks sometimes get their asses handed to them while doing trash pulls while I can almost chill and do damage on bosses, so I thought, the game can determine where you stand in relation to the mob - does this work the other way around, too, like in the-game-that-shall-not-be-named?

    Do you mitigate better when the mobs are in front of you? Or can stuff hit your back and it doesn't matter?

    I have a problem with such situation, because I have a lot of tools I could use to reduce damage on the whole group, but I have no time for that when the tank is on the edge and I have to pray the DDs kill the stuff before the stuff kills my tank despite me spamming heals.
    (0)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Parry and Block can only proc from the front. So yes, tanks do mitigate better with everything in front.
    (8)

  3. #3
    Player
    mdha02's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    170
    Character
    Tatazan Notestine
    World
    Faerie
    Main Class
    Astrologian Lv 60
    I'm pretty sure tanks can only block and parry when the mobs are located infront of them. But I'm not sure. That's just what I was told while leveling DRK.
    (1)

  4. #4
    Player
    kazeandi's Avatar
    Join Date
    Aug 2015
    Posts
    133
    Character
    Malice Do'urden
    World
    Tonberry
    Main Class
    Summoner Lv 60
    Thank you.

    This doesn't seem to be common knowledge, I have such situations in almost every run I do - tank surrounded by mobs, which reduces me to heal bombing with no chance to speed up the run.
    (1)

  5. #5
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Risvertasashi View Post
    Parry and Block can only proc from the front. So yes, tanks do mitigate better with everything in front.
    ^ all of this.

    Also a tank should be grouping the mobs to face away from the party anyway. If your surrounded then your only making the life of the healer and the DPS worse.
    (2)

  6. #6
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by karateorangutang View Post
    ^ all of this.

    Also a tank should be grouping the mobs to face away from the party anyway. If your surrounded then your only making the life of the healer and the DPS worse.
    Yep. Unfortunately there are a lot of mediocre tanks that don't run through mobs and spin around so they are always facing away from the party. It's kind of funny to watch them play like a DPS, because maybe that was the only job they knew how to play before.

    Doing it is more than just getting cleaves away from the party but also preventing damage in directions that you can't auto-block or get a parry proc which is so useful for jobs like DRK that have skills to mitigate damage when they get one, even though you can't really depend on procs all the time.
    (1)

  7. #7
    Player
    Daragon's Avatar
    Join Date
    Sep 2015
    Posts
    19
    Character
    Daragon Savustinos
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    If you've ever selected your own character or another player, you'll see there is a blue circle around their feet. There is also a 90 degree area where the circle doesn't appear, this is known as being hit in the bad place getting hit there increases damage taken and chances of critical hits from what I've seen, effectively the same as any mob you attack having that same circle with the space. Proper placement and direction of mobs is good practice, proper placement of yourself as a tank should be essential.
    (0)

  8. #8
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    I think most tanks get a sense of this, if only by intuition.

    Sometimes it's tricky to space them in front of you. Some mobs, especially large ones, will fan out and flank you regardless because they try not to stand overtop another.

    Quote Originally Posted by Daragon View Post
    getting hit there increases damage taken and chances of critical hits from what I've seen
    I don't think this is the case.
    (0)

  9. #9
    Player
    Daragon's Avatar
    Join Date
    Sep 2015
    Posts
    19
    Character
    Daragon Savustinos
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Viviza View Post

    I don't think this is the case.
    you are correct, i've checked it and there's no extra damage taken. I've clearly just been unlucky with critical hits when running through mobs to place recently.
    (0)
    Seems people want Paladin, Darkadin and Palaxedin for tanks these days :/

  10. #10
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    The one problem with keeping all mobs in front of you is when you have large mobs mixed into the group. Since mobs (and chocobos) have collision physics, they tend to bump each other as they try to get closer to you, knocking some of them around to your flank (sometimes even further than that, depending on the size of the group). If you have ranged DPS, it's usually no big deal to dance around a bit and try to get them to line up again, but when you have melee DPS with positionals, you also don't want to ruin their damage potential ^^; So it can be tricky sometimes to determine when the DPS is focusing on AoE damage skills (and thus make it fairly safe for you to spin the mobs a little) and when they are doing positionals (for buffs or because there are other reasons to not do AoE damage skills, like in lower level dungeons where they don't really have those yet).

    On the other hand... Those are the times you pop your tougher cooldowns and weather it out ^^;
    (0)

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