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  1. #31
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Preypacer View Post
    NumbERS!!!!
    We already have a feedback loop for healers and tanks. Why don't you want one for DPS?
    (0)
    Last edited by Alex_Lenderson; 10-01-2015 at 12:12 AM.

  2. #32
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Hate to bump my own thread but I really like the idea.
    (0)

  3. #33
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Could do what WoW did and have trials that you have to pass in order to queue for expert dungeons.
    (1)

  4. #34
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Preypacer View Post
    Some of you people are seriously obsessed with this whole DPS thing. I'm not even being facetious or hyperbolic. You're obsessed.

    -snip-
    I won't say you're wrong. As a matter of fact, I agree with you. But I think that this thread is one of the most constructive "DPS" threads created in quite a while now. The reason that I, personally, would like to see this sort of thing implemented is because I don't know how well I'm doing. I'm used to healing and tanking on the side, and so long as my party members don't die, I know I've done my job well. Anything else is excess. But as a DPS, I have no clue if I'm doing well or not. I can stun a few enemies if I notice the tank is having a hard time surviving a pull, or push something away if we're not currently attacking it and it's threatening to kill us. I'm on PS4, so unless someone on PC is willing to parse me, I have no idea if I'm doing a bad job or not without this sort of thing implemented. I don't care a single bit how other people are doing, but I do want to know that I'm personally doing okay.

    On a side note, as much as I don't like it, I've come to terms with the fact that this game wants you to DPS. It just...does. Replaying the story, I found myself dreading certain MSQ instances as a tank or healer because those fights were just DPS checks. I knew I would be sitting there a long time, whittling away an enemy's health because my role wasn't designed to actually kill things. Your fight alongside Haucherfant during the Inquisitor story arc proves that, in my opinion. Even earlier GLA quests don't really want you to tank. Try taking on some of those mobs with no cross-classed abilities and you'll likely die. You're really just DPSing while Aldis and other NPCs take enmity from most of the enemies, and someone cures them.

    Anyway, back on topic. SE has already stated that there will be some sort of self-parser implemented in ways of a training ground, haven't they? I'm new to MMOs, but I know that Yoshi P. isn't. He's apparently designed a lot of FFXIV to act like past MMOs, so how do you guys think it will function? I think a personalized dungeon would be best, but something tells me it'll be more of an open area (possibly linked to FC housing that only FC members can access).
    (1)
    Winter Maintenance is coming

  5. #35
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Subucnimorning View Post
    Could do what WoW did and have trials that you have to pass in order to queue for expert dungeons.
    Good idea too!
    (0)

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