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  1. #1
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Preypacer View Post
    *snip*
    People like you are totally obsessed with preventing full information from reaching players.

    I won't go over your "possible abuse" arguments, as that's COMPLETELY irrelevant. If abuse happens it needs to be handled by SE. We should not be denied good things just because some rotten apples might abuse it! Those will find a way to bash others with or without a parser.

    And yes, we NEED to know who the bad players in a group are when content is not getting cleared! You can easily see it when tanks suck, you can easily see it when healers suck, but you CAN'T see it when DPS suck. Why should people spend an hour bashing their heads against a DPS check with 0 progress, eventually disbanding the whole party instead of just removing the problem (either telling the underperformer how to do it better, or kicking them - this already happens to tanks and healers)?

    And of course the main questions I ask people like you:
    Why are tanks and healers expected to perform at 120% of their job requirements?
    Why can DPS get by with less than 20% of their job requirements (outside of like 2 mandatory trials, and a bunch optional ones)?
    (1)

  2. #2
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Preypacer View Post
    NumbERS!!!!
    We already have a feedback loop for healers and tanks. Why don't you want one for DPS?
    (0)
    Last edited by Alex_Lenderson; 10-01-2015 at 12:12 AM.

  3. #3
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Preypacer View Post
    Some of you people are seriously obsessed with this whole DPS thing. I'm not even being facetious or hyperbolic. You're obsessed.

    -snip-
    I won't say you're wrong. As a matter of fact, I agree with you. But I think that this thread is one of the most constructive "DPS" threads created in quite a while now. The reason that I, personally, would like to see this sort of thing implemented is because I don't know how well I'm doing. I'm used to healing and tanking on the side, and so long as my party members don't die, I know I've done my job well. Anything else is excess. But as a DPS, I have no clue if I'm doing well or not. I can stun a few enemies if I notice the tank is having a hard time surviving a pull, or push something away if we're not currently attacking it and it's threatening to kill us. I'm on PS4, so unless someone on PC is willing to parse me, I have no idea if I'm doing a bad job or not without this sort of thing implemented. I don't care a single bit how other people are doing, but I do want to know that I'm personally doing okay.

    On a side note, as much as I don't like it, I've come to terms with the fact that this game wants you to DPS. It just...does. Replaying the story, I found myself dreading certain MSQ instances as a tank or healer because those fights were just DPS checks. I knew I would be sitting there a long time, whittling away an enemy's health because my role wasn't designed to actually kill things. Your fight alongside Haucherfant during the Inquisitor story arc proves that, in my opinion. Even earlier GLA quests don't really want you to tank. Try taking on some of those mobs with no cross-classed abilities and you'll likely die. You're really just DPSing while Aldis and other NPCs take enmity from most of the enemies, and someone cures them.

    Anyway, back on topic. SE has already stated that there will be some sort of self-parser implemented in ways of a training ground, haven't they? I'm new to MMOs, but I know that Yoshi P. isn't. He's apparently designed a lot of FFXIV to act like past MMOs, so how do you guys think it will function? I think a personalized dungeon would be best, but something tells me it'll be more of an open area (possibly linked to FC housing that only FC members can access).
    (1)
    Winter Maintenance is coming

  4. #4
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Bad DPS players should just play as tanks. At least they'd make up for their would-be terrible DPS by giving other competent DPS players shorter queues.

    And they might just learn how bad it is for a tank and healer when there are bad DPS.

    But hey doesn't matter. SE prioritizes players who can't be bothered to learn the game they painstakingly designed to those who actually love and bother to learn how to play the game.

    Imagine if Dark Souls was constantly changed to become easier and easier to cater to people who can't be bothered to learn or improve. Instead of making them want to play your game more, you're only going to push those who loved your game for the challenge away.

    New players aren't an infinite resource. When the number of players leaving your game start growing larger, you will get a situation like many other popular titles before where older players leave and refuse to return because it is not the same game they were promised anymore.
    (1)

  5. #5
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I think mostly the way they do things is fine. As long as SE is putting the DPS checks near the front of the fights and not at the end. They usually have been pretty good about that with things like Shiva Golems, Bismark chitin, and Faust. Let groups know straight away whether their dps is up to par or not.

    The rest comes down to just making lots of content at various skill levels so everyone is having fun. This is the part SE is failing at super hard. SE seems content just releasing 2 cakewalk dungeons and a cakewalk raid every 4-5 months. I can see this ending badly, as half the subscribers are going to get bored of this pretty quick. Heavensward should have given people more endgame options, not taking the one thing we had and making it pointless after a few weeks.
    (0)
    Last edited by Whocareswhatmynameis; 09-30-2015 at 10:55 PM.

  6. #6
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Whocareswhatmynameis View Post
    I think mostly the way they do things is fine. As long as SE is putting the DPS checks near the front of the fights and not at the end.
    I'm good with the DPS check being in the front of a fight... as long as the DPS's are split and doing it solo. The entire point is to make sure the DPS has some legit feedback loop that tells them if they need to improve or not.
    (0)

  7. #7
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Hate to bump my own thread but I really like the idea.
    (0)

  8. #8
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Could do what WoW did and have trials that you have to pass in order to queue for expert dungeons.
    (1)

  9. #9
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Subucnimorning View Post
    Could do what WoW did and have trials that you have to pass in order to queue for expert dungeons.
    Good idea too!
    (0)

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