Quote Originally Posted by Lemuria View Post
People really need to ask why knocking a mob out of AoE damage circles, out of melee range or out of line of sight is a bad thing? Are we really at the stage where we have to explain basic mechanics to players because they can't figure out the obvious issues for themselves?

...yes, it's annoying. Save your knockback skills for the few times they might actually come in handy, like knocking a mob TOWARDS your tank after stealing aggro or INTO a DoT field rather than irritating everyone else in the team for your paltry DPS.
Agreed, I think to add to this it should be stated that a "personal dps increase" =\= a team dps increase. If the move knocks the target out of LoS or aoe range or even out of melee attack range, you have effectively lowered your teams dps overall and increased the time of the run. Personal dps increases are fine but if it lowers the entire teams dps you really arent even helping yourself.