Roguelikes don't always have permadeath. For example, Baroque. You just lost all your progress and anything you didn't have stored when you die, and had to start Neuro Tower all over again, but everything was.. different.No, no permanent death.
It would be a personal thing, you could do it solo (or with companion) and push your limits.
You could also obtain gear similar to raid stuff at levels of difficulty equivalent to the skill needed in raids, maybe slightly worse, so raids don't run into trouble recruiting members.
Not everyone of us is bad just because we don't raid.
They already have a single player experience in the game with the MSQ, but the story has an end and has to be expanded with every content patch. Such a dungeon wouldn't. It would give you something else to do, open up a new option. Options are always good, as long as they present a proper purpose.
It would also be optional.
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