If I want to challenge myself while playing solo, I just go into dungeons/trials solo and see if I can clear it, if its easy then I move up to the next difficulty tier.
It may give no rewards, but it sure can be fun.



If I want to challenge myself while playing solo, I just go into dungeons/trials solo and see if I can clear it, if its easy then I move up to the next difficulty tier.
It may give no rewards, but it sure can be fun.

Yea, but imagine doing that kind of stuff gave rewards. Titles, normally unobtainable glamours, extra skills for your chocobo.
Then more people had an incentive to do the same and we wouldn't have threads like this.
Never add more options with no proper rewards. As much as people might beg for them, in the end, they'll only complain about "the grind".
Also, adding things like better-than-normal gear would lead to people complaining about "gated content" and "grind" again.
I feel the chocobo for example is severely unterutilized by the game, where there's so much potential to add a new layer of progression on a personal level. Or, heck, your retainers. Make them useless buffbots like the followers in Diablo 3, a nice personal story, a questline for them, some rewards like retainer gear to power their buffs up. It's stuff like this the game lacks.
Right now it's "higher level, better items" and that's MMORPG Generation 2 stuff. I thought FFXIV was ambitious and wanted to go for Gen 3. Then why clinge to all the old concepts? New ideas don't have to be groundbreaking or overly hard. They just have to add things to do.
Make dungeons where fighting is easy, but there are other things to do. Add randomized dungeons. Add a "bottomless dungeon" where your progress is saved when you get to checkpoints, solo and/or with chocobo/retainers.
There, tons of stuff to do. A bottomless dungeon would also last through all future expansions.

No, no permanent death.
It would be a personal thing, you could do it solo (or with companion) and push your limits.
You could also obtain gear similar to raid stuff at levels of difficulty equivalent to the skill needed in raids, maybe slightly worse, so raids don't run into trouble recruiting members.
Not everyone of us is bad just because we don't raid.
They already have a single player experience in the game with the MSQ, but the story has an end and has to be expanded with every content patch. Such a dungeon wouldn't. It would give you something else to do, open up a new option. Options are always good, as long as they present a proper purpose.
It would also be optional.
Roguelikes don't always have permadeath. For example, Baroque. You just lost all your progress and anything you didn't have stored when you die, and had to start Neuro Tower all over again, but everything was.. different.No, no permanent death.
It would be a personal thing, you could do it solo (or with companion) and push your limits.
You could also obtain gear similar to raid stuff at levels of difficulty equivalent to the skill needed in raids, maybe slightly worse, so raids don't run into trouble recruiting members.
Not everyone of us is bad just because we don't raid.
They already have a single player experience in the game with the MSQ, but the story has an end and has to be expanded with every content patch. Such a dungeon wouldn't. It would give you something else to do, open up a new option. Options are always good, as long as they present a proper purpose.
It would also be optional.

Yeah, but what if your progress would be saved? So you could always continue where you left. The whole thing would be your personal project. Could start as early as Lv 30, have interesting bosses that have abilities that need to be countered by the abilities of your job. Little campaigns like find some hidden artifacts or treasures, could pick those up at some NPC in the open world. Quests for outside could start there as well, which then grant you a save at that spot where you got it inside, so you can attempt the same stuff multiple times in case you don't quite make it to the next checkpoint yet. Etc etc.
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