I agree - MMOs are not the genre if you want a difficult "solo" adventure. However, the way the game is currently designed - you need to go through 150 hours of solo quests. Everyone has to do it. Should these quests be impossible to die during if you have a healing chocobo pulled out?

I'm not asking for a challenge that is going to prevent "some" players from completing the main scenario. I'm literally just asking for a challenge that causes us to be attentive. A challenge on par with the single player Final Fantasy games (which everyone should be able to attest - are not challenging games). If Yoshi wants to give us a 50 hour main scenario each expansion pack that is similar to a core Final Fantasy series - that's fantastic. However - in my opinion - that experience is ruined if the player can completely and utterly zone out. I'm not asking for Dark Souls difficulty here - I'm asking for "a" challenge period.