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  1. #11
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by MasamuneBranford View Post
    Go to spot X, pop a mob, kill the mob. The issue is that you do this gameplay for a good 150 hours - yet the difficulty remains the same the entire game. It never changes. That might have been acceptable a dozen years ago when WoW was released but gamers now expect heightened difficulty / innovation.
    I seem they are planning to bring less kill quests
    “I already talked to the team about the Moogle side quests, because they are quite tiresome and tedious jobs. For the future, we like to remove this type of quest.

    There are two points to improve for side quests: First of all, you need to assign a proper story to that side quest. We also want to add more variation to the side quests.

    For example, you may need to find the highest building an an area and jump off from the top if it. Or you need to carry a certain item and secretly sneak into a building without being noticed by anyone.

    We think that adding that mini-game type of quests to the game should be fun. I actually talked with the team about this last week, before coming to Gamescom. Before moving to 4.0, we have to add more variety to the quests. We want to change this and the flag systems. These are the things we want to improve.”
    http://www.novacrystallis.com/2015/0...l-fantasy-xiv/
    (0)
    Last edited by Felis; 09-29-2015 at 05:26 PM.