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  1. #241
    Player

    Join Date
    Mar 2011
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    Mount Gagazet
    Posts
    318
    I could go both ways, really. I don't mind keeping the current class names, but I wouldn't mind going back to the old style. Also. I think they need to split Conjurer into WHM and BLM and keep Thaumaturge as a sort of RDM but needs to drop the absorb spells. Seems too much like a Dark Knight. In my opinion it'll help.
    (0)

  2. #242
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Kimahri View Post
    Hello again, Alexia! I happened to have some free time from work and noticed on my way back from the gym in the hotel that they also have an internet room. Thought I'd come in and see what was going on before going to bed!

    Now. I see that this CptnGamble also stated the exact same thing in your other thread you mentioned up above. This has me furious. Not only did he insult us all by calling us, "Fanboi", he insulted me personally when he called himself one. It's just called fan. Everyone who ever played Final Fantasy knows exactly what roles are played by certain characters. Also, yes.....Some games previously produced by SE with the Final Fantasy title has along the same lines this system in play in it's core. However....They are not the same.

    When we look at just a few such as FF7 & FFX (I'm going to use these two because I love 'em both.) yes, they did have a system in relation to this. The difference is that these are based on a single-player experience. What made XI so unique & popular as it's first MMO was the fact that they went a different direction and added more restrictions to certain roles we carry. If they would've added the same approach from FFX to FFXI in terms of being able to be whatever you want then we'd have 18 people in the same party who are no more different from each other than biological twins in the womb. Different personalities, yet same traits.

    I'm not saying I hate the current system. I'm not saying go back to FFXI. I'm trying to say that I want some more definition in this game as far as classes go. People can say that I'm being scornful to this debate, but really I'm not. There are a lot of reasons as to why the population across the servers has dwindled, and this is just one of many reasons why. (Content such as missions and NM's in not a major reason as someone once said. It's just one of many.)

    These classes are boring, and tossing more abilities like icing over a booger cake system is not going to make it more delicious. The problem cannot be solved in terms of covering up the fact that as of right now there is no definition of different roles so let's throw some more abilities in there! That'll help! No. It won't help. You need to make the current abilities we have more exclusive to the class it comes from. Someone said that they like having Chakra(Or whatever) from Pugilist to use on their Lancer. That's fine by me. That move alone doesn't break the uniqueness of the class, but you need to implement a deduction for using it on a different class.

    If you're thinking right now that if it's ok to use a Pugilist's Chakra ability then why not all of them? No. The reason why this worked in FFXI was because you could only use half of the abilities when using it as a sub job. Not all of them. This can go a longway into making classes more role specific. You can't be a Lancer and tank as effectively as a Gladiator. That completely defeats the purpose of a role in which certain classes are destined to excell greater than others. Let's just say that Thaumaturge is WHM for this argument. A Thaumaturge should not be able to deal damage as a class who's role is that of dealing damage.

    This game permits too much freedom right now and makes it too boring....Sure, I can level all seven classes right now to pick and choose from an assortment of abilities, but to me it feels like 300 levels of one class right now than 50 levels of seven classes.

    CptnGamble you said SE should hold our hands because we're whining for FFXI? No. We want a better system. Plain and simple! And also it's better to hold our hands to implement restrictions rather than let us run rampant like we're kids in a candy store with a "No Touch!" sign on the glass.

    Edit: Sorry if that seemed as if I was lashing out. I wasn't trying to so if it does I'm sorry. I'm simply stating some things on my mind that needs to be heard rather than ignored. And yes, I'm a little angry as to those who ignore all suggestions and tell me to go back to FFXI. If I go back to FFXI, you go back to WoW or Aion or where ever you came from, because it clearly wasn't from FFXI.
    I agree with you 100% and I could not have said it better.
    (0)

  3. #243
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i think we have had too much of the name calling and telling people to go back to other games already. we are all here because we want the game to be a success. we may have differing opinions, but we should still work together and figure out a happy medium to where both sides can enjoy the game. me and kimahri had a civilized discussion just a few days ago and that's what it will take to get the game the way we can all enjoy. we didn't agree on many points, but could be rational and suggest things to make both sides happy. i think we all need to start doing more of this and less of the fighting. fighting will get nobody the results we want, but whatever we are given and will have to live with.
    (0)


    http://crystalknights.guildwork.com/

  4. #244
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    Quote Originally Posted by Spuffin View Post
    I agree with you 100% and I could not have said it better.
    First of all let me thank you, Spuffin. I admire your honesty and support.

    Secondly. Darkstar is right. This thread right here can make a difference in helping the development team find a road to travel down to enlighten our plights and cries for help. I want some opinions. When I first started my reply to this thread I was sure that my suggestions were the best available, and some agreed with me. Some didn't and listed their ideal situation and made me think that some points of my defense were flawed and I molded a specific idea or two from their theories into my own.

    I want anyone with a different opinion to come forth and state their ideal situations so I can negotiate a truce between both parties. I will not scorn anyone even if the idea is out of this world. Hell, I'll just get a laugh at it at first and try and see both sides of the street, and include you to them as well. What I will not tolerate are people who come into the thread and act a complete ass to everyone and submit their findings as supreme rule over everyone like a selfish child. That I will not tolerate.

    So again I indulge you. Please, if you have an idea about how we can make classes more unique then assert yourself in this discussion and I'd be happy to debate them.
    (0)

  5. #245
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    Mar 2011
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    Mount Gagazet
    Posts
    318
    Just throwing this back up the top so we can get some idea's going. Sorry.
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  6. #246
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    Join Date
    Mar 2011
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    1,387
    Why didn't you just bump this thread instead of remaking it?
    (0)

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