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  1. #231
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    Mar 2011
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    144
    I've gotten used to the current classes and jobs, and if they replaced them I would dearly miss them. If I wanted to go back to playing RDM/BLM or WAR then I'd go back to playing FFXI. Right now I love being archer yet using a skill from pugilist to recover health. I would not want to see too much change to classes after the redesign.

    IF however, the change was simply to rename some classes to be more clearly recognizable (ie. the magic disciplines) I could go for that.
    That bold part there is actually what some are hoping for. It might be stupid, it is just a name, but in a way it's not, being that it's a final fantasy.

    I'm not hoping for major changes to the individual classes themselves. A name change, drop the weapon = class idea and go with the traditional class = what weapons you can use, then slightly less freedom by restricting some key abilities. May also have to improve the potency of some of the restricted abilities like protect and shell, but I think that might be due to the current calculations.

    By restricting certain abilities you can easily make some classes more unique.
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  2. #232
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I don't want them scrapping the current class system when all they need to do is implement a bonus system that gives you a bonus for setting up jobs yourselves. Its already half there. You can make most of the classic FF jobs by mixing and matching skills you just have to do it yourself and theres little incentive too, so a system that gives you a bonus for doing so would be great.

    (Added Healing and MND if equipping Cure on a "White Mage" job title while being any magic weapon class.)
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    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #233
    Player

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    Mar 2011
    Location
    Gridania
    Posts
    57
    I read somewhere from Yoshi-P interview that "Changes to class names" and/or "Possible introduction of traditional names" are just options of future system/feature.


    Q. You have also mentioned the possible introduction of traditional names. How do you see these new names fitting into the existing class system? Do you plan on using the new names as a guide to develop class uniqueness?

    A. Yoshida-san is between two possible plans at this time. The first idea is that the traditional names would be introduced as “higher” or “advanced” classes. The traditional classes would thus be something of a goal for players. The second idea is that the traditional names would be more of a subset or specialization within the existing classes.

    Whatever change is put into effect needs to be right. He recognizes that he will not be able to change the system again after this, so whatever is put into place needs to work, and be able to be balanced, for years to come. Because of this his team is giving this issue a lot of thought prior to implementation.


    Sorry if someone already explained this. 24 pages is too much, tl;dr.
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    Last edited by Acydcross; 03-15-2011 at 09:32 PM.

  4. #234
    Player
    Spuffin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    I want them to scrap the current class/armory system.
    (0)

  5. #235
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I started reading this thread eight hours ago, I'm finishing now. There's a swirl of thoughts roaming my head, but one thing that remained prevalent in my head was the obsfucation of game mechanics, particularly, how effective a given ability is under optimal conditions and not-so optimal conditions.
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  6. #236
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    My thought would originally tie into re-evaluating of existing abilities to give them more competition on our action bars, then assess Yoshi-P's vision.
    (0)

  7. #237
    Player
    AlexiaKidd's Avatar
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    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Fiosha_Maureiba View Post
    I started reading this thread eight hours ago, I'm finishing now. There's a swirl of thoughts roaming my head, but one thing that remained prevalent in my head was the obsfucation of game mechanics, particularly, how effective a given ability is under optimal conditions and not-so optimal conditions.
    Wow on reading all of this thread it has some pretty long posts in it that's for sure and now things have become a bit more civilised people are coming up with some great idea's. You right in that it all comes down to balance really at the end of the day.

    I started another thread here that may be of interest to you, some people have come up with some more great idea's in that as well even ones that are not really on topic too things like death penalty, check it out if you have time (it's a lot shorter than this one so won't take as long ^^)

    http://forum.square-enix.com/ffxiv/t...th-a-new-twist
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  8. #238
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    Mar 2011
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    Mount Gagazet
    Posts
    318
    Quote Originally Posted by CptnGamble View Post
    The Armoury system was created for fanboi's (imo). We fanbois know what skills a WHM has, A BLM has, a RDM has, a MNK has, a PLD has, ect, and what roles they play. What squeeeeeenix did was give us the tools, albeit not all the tools...yet, to make these archetype "jobs" by ourselves.

    So SE should reiterate the fact that we don't have set "jobs" and post some builds to fit certain roles for those who need their hands held.
    Hello again, Alexia! I happened to have some free time from work and noticed on my way back from the gym in the hotel that they also have an internet room. Thought I'd come in and see what was going on before going to bed!

    Now. I see that this CptnGamble also stated the exact same thing in your other thread you mentioned up above. This has me furious. Not only did he insult us all by calling us, "Fanboi", he insulted me personally when he called himself one. It's just called fan. Everyone who ever played Final Fantasy knows exactly what roles are played by certain characters. Also, yes.....Some games previously produced by SE with the Final Fantasy title has along the same lines this system in play in it's core. However....They are not the same.

    When we look at just a few such as FF7 & FFX (I'm going to use these two because I love 'em both.) yes, they did have a system in relation to this. The difference is that these are based on a single-player experience. What made XI so unique & popular as it's first MMO was the fact that they went a different direction and added more restrictions to certain roles we carry. If they would've added the same approach from FFX to FFXI in terms of being able to be whatever you want then we'd have 18 people in the same party who are no more different from each other than biological twins in the womb. Different personalities, yet same traits.

    I'm not saying I hate the current system. I'm not saying go back to FFXI. I'm trying to say that I want some more definition in this game as far as classes go. People can say that I'm being scornful to this debate, but really I'm not. There are a lot of reasons as to why the population across the servers has dwindled, and this is just one of many reasons why. (Content such as missions and NM's in not a major reason as someone once said. It's just one of many.)

    These classes are boring, and tossing more abilities like icing over a booger cake system is not going to make it more delicious. The problem cannot be solved in terms of covering up the fact that as of right now there is no definition of different roles so let's throw some more abilities in there! That'll help! No. It won't help. You need to make the current abilities we have more exclusive to the class it comes from. Someone said that they like having Chakra(Or whatever) from Pugilist to use on their Lancer. That's fine by me. That move alone doesn't break the uniqueness of the class, but you need to implement a deduction for using it on a different class.

    If you're thinking right now that if it's ok to use a Pugilist's Chakra ability then why not all of them? No. The reason why this worked in FFXI was because you could only use half of the abilities when using it as a sub job. Not all of them. This can go a longway into making classes more role specific. You can't be a Lancer and tank as effectively as a Gladiator. That completely defeats the purpose of a role in which certain classes are destined to excell greater than others. Let's just say that Thaumaturge is WHM for this argument. A Thaumaturge should not be able to deal damage as a class who's role is that of dealing damage.

    This game permits too much freedom right now and makes it too boring....Sure, I can level all seven classes right now to pick and choose from an assortment of abilities, but to me it feels like 300 levels of one class right now than 50 levels of seven classes.

    CptnGamble you said SE should hold our hands because we're whining for FFXI? No. We want a better system. Plain and simple! And also it's better to hold our hands to implement restrictions rather than let us run rampant like we're kids in a candy store with a "No Touch!" sign on the glass.

    Edit: Sorry if that seemed as if I was lashing out. I wasn't trying to so if it does I'm sorry. I'm simply stating some things on my mind that needs to be heard rather than ignored. And yes, I'm a little angry as to those who ignore all suggestions and tell me to go back to FFXI. If I go back to FFXI, you go back to WoW or Aion or where ever you came from, because it clearly wasn't from FFXI.
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    Last edited by Kimahri; 03-16-2011 at 04:17 PM.

  9. #239
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    Mar 2011
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    Just posting again so I can get this thread to the top once more and hopefully hear some more idea's.
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  10. #240
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    Mar 2011
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    51
    I would much prefer more traditional classes.
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