Okay. Just on this topic of the horn breaking. I don't see how this one example deserves credit to your ideal situation on abilities. Certain things like this can easily be repaired should SE choose another route in stimulating the classes.
Now from what I've read, and I'm not jumping down your throat, you're still in favor of keeping all the abilities now and making the new ones class specific? That doesn't help the problem other people are facing. Right now if we stand apart from one another, I was in the left corner, and you in the right. I tried to come to the middle ground, but it seems to me you never left the corner.
Having all abilities up to Rank 50 would seem rather selfish. Even though I agree with you that more abilities should be won with guild marks, I don't see that many abilities from guild marks. And after they raise the cap? Even if they raise it to 75 with their current system, that's only 12 more abilities if the current system is in play. (Most of them will probably be the same if the current system is still in effect. Example: Concussion Blow III or IV.)
I do not see how you want character uniqueness but not at the cost of class uniqueness? Those are one in the same. Your class defines your character. If your class was a Juggler, your character isn't a Thaumaturge. At one point or the other if you want a defined character, you'll have to make a choice between your classes. Again I say that it's rather unfair that people get to use Marauder & Conjurer abilities incorporated into their Lancer because they leveled three to four classes while I only wanted the two. (Also seems selfish if you look at it.)
Now before we get on to the next topic, if you say nobody is forcing you to level the other classes you're utterly wrong. I've been in severe endgame communities before. I know what they expect and what they do if you don't meet those expectations. It's just the simple fact of truth. People are not as considerate as I or others such as me.
Now the last thing I wanted to point out in your post was the last paragraph resulting in consequences to using Shell as a DoW. When I had the cut off line of abilities at 25, shell was still incorporated. Yes, I would think that it'd be a little less resistant than an actual DoM that casts it. However, putting up a crazy cool down time wouldn't do this justice. 6 minute cooldown? Maybe if the cooldown was equaled to that of the spell timer. That would be much better so people don't spam it on others and only theirself.
Now again I'm sorry if this thread seems rather harsh. I hope it's not, because I didn't really want it to be. I'm just trying to point out some facts in your approach to this solution that doesn't seem right. To me it seemed like the best excuse you had was that you needed these abilities so you could break a horn off a billygoat or antelope. That is not even close to an excuse. Along the lines such as that you know SE would change it if they changed the current system. Case in point would be the recent patch where they doubled the amount of HP a Coblyn has because it was too radical.
P.S. I have your passion for this game. I really do. I want my friends that I knew for 7 years playing FFXI with me to come back to this game so we can kick it for another 7. They don't like this system now and that's mainly why I also want to see it changed. The system seems way too easy for me and basically feels like I have a cheat book on this game.