Quote Originally Posted by Kimahri View Post
Just want to say before you read this long thread that I'm sorry it was so long. lol

First of all, in regards to your part over the horns. I'm not really sure what you're talking about. Haha! But that's not saying SE won't step in and fix a minor problem such as that if things changed.

Now when you're talking about how the freedom to choose abilities over the actions used in FFXI, they can both be setup on the same stage. I'm starting to see your side of it, but I want to show you a little more of my side of it. Yes, you're correct. The XI system made the chance to choose certain abilities rather low as regards to which sub to use, but for me it still mattered because each job was used as a unique role to itself. A Warrior couldn't copy White Mage as effectly to keep itself alive past a certain level mob, and the consequence to subbing White Mage on a Warrior limited the abilities of the White Mage and MP in total.

To further that topic I'm on we can go completely opposite and give White Mage the subjob of Warrior. Now granted the White Mage doesn't have all the abilities of the Warrior job, it still gave some up to a certain extent to help the class.....In whichever way you could imagine.....Haha!

Now that is basically what I would like to see also implemented. I would not care that I can pick abilities up to, let's say R25, from certain other classes. I'll make a short based list on possiblities at the end of this post.

In your defense you want to be able to pull abilities from every job you level, except the one's already restricted to class specific. Now even though this could lead to a huge variety of different abilities, you will only pick a select few that makes the class most powerful. What I see is that a lot of classes will never see the light of day after being leveled for an ability. And that would make me furious that I had to level the class just for one or two. As stated above I'm sure a way we can remedy this is if we implement a sort of subjob feature into the class system, but instead you can choose from maybe 2 or more other classes which abilities. And also let's not forget that for the sake of this post R20-25 is the limit from abilities you can pull.

So basically here is what we could do to help this class be more defined while still appealing to masses.

I. Class restrictions on abilities R21 or R26 and up to class specific only. (Also I think they're going to redesign these abilities because quite frankly I think Tier 2 weaponskills as just plain stupid.)

II. Able to pick abilities from 2 or more other classes below the rank of either 20 or 25. (Depending on what cap you want.)

III. Able to obtain more class specific abilities through the guild mark system. (Also hope they change these around, too.)

IV. Weaponskills should stay in their respective classes. (If they implement a system where the class is no longer tied to the weapon, then basically what they did so well with in XI's weapon skill system.)

What do you think so far? It might seem more XI on your side, but it actually melds them both into a good harmony. Especially with the way you can pick abilities from more than just one. Let me know what you think.

first let me apologize for the long response.

yeah i understand what ya mean on the class specifics, but i just don't want them to remove the abilities we have earned taken away from us. like i said i am fine with both the new abilities after the cap is heightened and the ones received from the guilds to be class specific.

i also agree that if a pug or gla uses cures they should not be able to use the highest version of the skill such as Cure III Sacrifice III. those are the highest cures in the game and should be kept in their respective classes. that would still only allow a pug to fight mobs up to a certain point before the ability requires more help from a mage so the mages would still be in major demand. i also have no problem with say a pug uses shell and the con cool down is 3 min. double the length of cooldown to 6 min for using it as anything besides con. it would give you the option to use it if you get in a fight with an unusually tough mob for a one time deal, but not able to use it consistently when tryin to solo. same for using weaponskills from other classes. that way you still have the option to use them, but have drawbacks for not using it as the class it was designed for.

ok i have to step back to explain the horn thing i was talking about earlier. to break a horn off the antelope horn, billygoat horn, or mosshorn billygoat you only have 3 abilities in the game that can break them off. pug has concussive blow II, mrd has skull sunder II, and arc has shrieker. if you make those weaponskills only on the class you get them from anyone not one of those 3 classes has no ability to be able to farm those mobs. that is unfair to all of the other classes to have to depend on someone selling those horns at 10k billygoat to 100k for the antelope horn. that was why i was giving those 3 as a helpful ability to have as far as needing one of them to farm horns because without breaking the horns you have a <1% chance of getting the drop. with them you get closer to 40% drop rate.

i know alot of people hate the tier 2 abilities, but you realize for incap hits the first tier does not count as an incap hit right. concussive blow you can use all day long on a goat and you will never break the horn, but concussive blow ii breaks when the damage is around 1000 on the horns.

we are alot closer to coming up with a happy medium on where to draw the line on cross classing. you want them to cut off at r20-r25 and i would just like the abilities that we have now available to continue to be available. i would love for them to add alot of abilities to the guild to allow you to be able to specialize the class that you want to use, but not take away the abilities that people have already unlocked to use on their main class. you were refering to leveling up characters just to get abilities and while at this point this is the case i plan on getting all classes to 50 before i chose my true main class. right now i absolutely love playing my pug, but that's not to say it will be the class i take past 50. i am leveling thm not for the resurect ability, but because our ls needs more high level healers so i would be able to play either class during nm's. to be honest the higher i get my thm the more i am liking this class also. i have a feeling each class will be the same way so there is no telling what class i will wind up eventually using.

like i said my main concern is having character uniqueness over class uniqueness, but willing to compromise the points of being able to use all abilities is not a great idea. i do agree on the needing a stopping point on where to draw the line. i just believe more skills will be given out and that's when the class specialization and uniqueness will come into effect. i just do not want to see all of the work i've done to get my main class for now the way i want and it is unique in the way that i doubt another pug has the same skills set on their bars i have on mine.