Quote Originally Posted by Kimahri View Post
Thank you, Dromax. It would be a little weird.

Now with you four here, I would like to revisit some things I said regarding these classes. As I said I'm in total agreeance with Jennestia & Alexzander about the simple fact that these abilities are too freely used. I'm not going too much into detail, because I don't want to offend DarkStar by bringing up old news.

Now basically what we have though is a pick and choose clash of abilities for classes to mesh together with very little abilities set as class specific. I pointed out that instead of this I would much rather see a Marauder retain all weaponskills(Unless of course they do away with a Marauder only wielding a Great Axe. In that case only specific one's should end up being class specific.) and most abilities regarding TP, but I can see giving up Bloodbath, Defender, Disorient, and Warmonger.(This ability I can only see useful for a Gladiator.)

With this way I said I could really see a clearly more defined class, and hell it's not perfect so it's open for debate. What I want to know is what you think as well?

P.S. Also just now came to me, but wouldn't having classes a little more specific help make most endgame fighting right now have a little more challenge to them? Just wondering what you'd think.
i understand your class uniqueness argument and it is very justified. i am more into character uniqueness. my character is not setup like any other character in the game and that's why i like my character. if i was required to use only say my pug abilities there would be alot of pugs with the same build i have.

i completely agree we need class uniqueness. i just feel as though since they were allowed to be used at this point they should not be removed as being able to be used. if you want to say once the cap expands every ability after is unique to each class that would be fine. if you want to say all abilities from the guild can only be used on that class is fine. both options would give the classes that unique stuff others do not have.

we have the same idea that the classes at this point are pretty comparable, but we also have to realize this game is still in its infancy. i think se will have more stuff upcoming to give each class its own unique feel to it which is what i expect. i just don't like the idea of hundreds of hours to level classes to get the unique character i want would wind up being wasted hundreds of hours.

like i said i do not take offense to what you disagree with because we have spoken back and forth with civility, but the guy coming in calling my name and bashing a list of abilities that i was just giving an example of some skills that would help in a certain situation would be helpful struck me wrong. i was just sayin i would help anyone that asked me a question and gave an example of the type of stuff that would help. just so ya know i said all those II tier abilities sayin those are helpful because those are the only 3 abilities that can break those horns. i was saying you needed a cure and an ability to break them and if you kept all weapon skills that one class only then like farming horns of any sort would be mrd/arc/pug only and all other classes would have to depend on them not having the option to do it themselves.