Quote Originally Posted by Kimahri View Post
I was running through some articles, and I happened to come across one on finalfantasyxivguide.org that was posted August 9th, 2010. Here is an exerpt out of a portion of the article on the Armoury System that I thought would help with this discussion. I will also underline some of the key points in the article.

"In Final Fantasy XIV, the Armoury System is how players and characters will be able to change their current class or role. This change will effect how the player plays his or her character in the coming fights ahead. Tank classes will be there to soak up damage and protect the weaker members of the party, healers will be on hand to maintain the tank’s strength as well as any other party members in need of aid or resurrection, and the damage dealing members of the party are in place to take out all enemies as quickly as possible before they can overcome the party. Groups will need to work together each managing the tasks of their specific role. In Final Fantasy 14, the Armoury System will allow players to be able to change their role as the need arises to make forming parties easier and allowing players to round out different aspects of their characters."

Do I need to point out more? All I have to say over this exerpt is..........Where in the game do I find, "Groups will need to work together each managing the tasks of their specific role."???? What is specific? Seems to me that concept was thrown out of the Armoury System. What is the specific role of Maurader as a Damage Dealer when it's damage is the same as that of Gladiator, Conjurer, and Thaumaturge? What is specific about DoM when I can maintain my own strength with cures, protect, and shock spikes on Pugilist?

Anyone else have anything to point out?
Nowhere in that article does it say classes have specific roles. I'm not sure that article adds anything new to this discussion actually.

I think the classes of the armory system are very unspecific for the very reason that they are there to allow us, as players, to take on specific roles within their boundaries.

In practice, this falls short of the ideal, so SE needs to step in and help encourage specialisations. Which is something they are considering doing. The two options they are considering which will help make use of the armory system are either:

A. making advanced classes

or

B. Helping make specialisations within the existing classes