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  1. #1
    Player
    Arturia's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Remicia Alciote
    World
    Behemoth
    Main Class
    Dragoon Lv 54
    I don't so much care if they replace the jobs, so much as they need to simply... feel different. One melee class honestly feels the same as the next, what the original dev team failed to achieve with the current class system, is diversity in play style.

    Whether they re-do the current classes, add new, or completely replace those in the game now... I'm fine either way, I'd just like there to be some significant difference in how each one plays.
    (0)

  2. #2
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Arturia View Post
    I don't so much care if they replace the jobs, so much as they need to simply... feel different. One melee class honestly feels the same as the next, what the original dev team failed to achieve with the current class system, is diversity in play style.

    Whether they re-do the current classes, add new, or completely replace those in the game now... I'm fine either way, I'd just like there to be some significant difference in how each one plays.
    I think the main problem with the classes all feeling the same has to do with their attempt at balance. As you can freely add any ability from any class pretty much, it does not leave a lot of room for unique abilities as they need to maintain the balance. If they all had some great unique skills and abilities then everyone would level everything to add those abilities to there "unique" character, which the irony is that it wouldn't be unique because everyone would do it ^^
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  3. #3
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    I feel that having the option to add in any action you want to any class is awesome for making your own class however I have a personal opinions that can be improved upon. If I want to heal it is obvious to go with either THM or CON because they can AOE spam and there is generally no concern for MP especially if you Siphon MP or Stygian Spikes. However, for a tank curing yourself with Stygian Spikes there is no concern for MP either and the cures are the same as if you have 1 healer role in your party minus the convenience of curing other members in your party easily due to AOE. Thus since there is no concern for MP on DoW or DoM this gives DoW a huge advantage since they have so much more HP in solo or party play with any 2 Cures to spam + Stygian Spikes + THM, CON, GLA, PGL traits. With this setup you can cure yourself just fine on any mob as DoW or DoM assuming you don't get "1 Shot" which is much more likely to happen to a mage class not because of damage taken but because of HP max.

    Also, debuffs are not very significant in leves/behests because mobs die too fast making if more worth while for THM to nuke which IMO THM is the weakest DPS with any cross class ability setup thus IMO making THM insignificant in these situations and not very fun to play, which seems to me leves/behest is the core of play ATM. However I do find THM AOE cone much easier for AOE healing than CON due to range which is interesting because at first I interpreted CON as being a better healer before I tested it myself.

    My general point here is you can do the same thing on any class (minus AOE spells for DoW or minus HP for DoM) which I love being able to build my own class, but in most situations I find HP is better than being able to AOE spells thus making DoW with cures much more effective game play overall since I generally die less since I'm less likely to get "1 shot" which is the only issue I have playing any role.

    Now with that said I find being able to combine any skills awesome because I can make any role I desire, but being able to do the same general thing on every class somehow nullifies that feeling. I feel there should be many more advantages or disadvantages to which class you choose, but then again that would make each class fall into a specific role and very hard to make a solution for balancing it to not be this way so I propose adding in new actions that are class specific like LNC Speed Surge and Life Surge as well as adding in the ability to choose "subclass" similar to FFXI but with the current armory system thus adding in more customization while still making it possible to fill other roles more easily. Adding in the option for 2 subclasses would enhance the ability to fill other roles as any class even more easily while still giving advantages/disadvantages to action/trait setup.
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  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by AlexiaKidd View Post
    I think the main problem with the classes all feeling the same has to do with their attempt at balance. As you can freely add any ability from any class pretty much, it does not leave a lot of room for unique abilities as they need to maintain the balance. If they all had some great unique skills and abilities then everyone would level everything to add those abilities to there "unique" character, which the irony is that it wouldn't be unique because everyone would do it ^^
    Yeah or they could just empower/nerf said abilities depending on your specialisation...
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