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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    126
    Don't scrap them just make it so only thaumaturge and conjurer can ability share, and that the Disciples of war can ability share, and then make 2 more ranged classes (Boomerang tosser and a gun/xbow user), call them Disciples of the Far Hand, and let them share abilities. Easy fix, creates realism(ie melees aren't using magic), and still promotes flexibility.
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  2. #2
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Punxsutawney View Post
    Don't scrap them just make it so only thaumaturge and conjurer can ability share, and that the Disciples of war can ability share, and then make 2 more ranged classes (Boomerang tosser and a gun/xbow user), call them Disciples of the Far Hand, and let them share abilities. Easy fix, creates realism(ie melees aren't using magic), and still promotes flexibility.
    But that wouldn't fix anything at all (among the old classes, balancing, and giving everyone that nice tingly feeling of old final fantasy). Oh and by the way, I grew up in Marion Center/Indiana
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  3. #3
    Player
    Karvapeikko's Avatar
    Join Date
    Mar 2011
    Posts
    63
    Character
    Mjolnir Fomalhaut
    World
    Phoenix
    Main Class
    Weaver Lv 80
    I think weakening everything cross-class across the board along with AP fixes (Say if Cure III used like 7 AP and healed for like 300HP would it be worth it?) and adding more traits (One with nature II & III for example) and job traits (Paladin, White Mage, Monk etc.) to get more spesific with your role and adding skills only for them would make them feel more unique. Like this you could be something like Mystic Knight with all three(or more) One with natures and be almost as good ST (Aoe should be left for magic classes alone) elemental nuker as CON and have your cool Mystic Knight/GLA skills but you couldn't really use anything else efficiently.
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  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    Quote Originally Posted by Karvapeikko View Post
    I think weakening everything cross-class across the board along with AP fixes (Say if Cure III used like 7 AP and healed for like 300HP would it be worth it?) and adding more traits (One with nature II & III for example) and job traits (Paladin, White Mage, Monk etc.) to get more spesific with your role and adding skills only for them would make them feel more unique. Like this you could be something like Mystic Knight with all three(or more) One with natures and be almost as good ST (Aoe should be left for magic classes alone) elemental nuker as CON and have your cool Mystic Knight/GLA skills but you couldn't really use anything else efficiently.
    Yes. It will still be worth it. No matter how much AP is used for cross classing, it will still come down to what's the best possible abilities we can setup. This will not solve the problem. You're still going to see the same abilities for everyone to use down the line, which in turns makes the classes not unique at all. Just another copy-cat scenario. That's basically everyone being Paladin on XI that could cast cures, buffs, debuffs, and songs while still tanking and being a heavy DD.

    That's the reason why you seen so much variety on FFXI. Well let's face it more DD than anything else, really. But it still had more variety any way you looked at it. A Dragoon was known for it's Dragon & Jumps. Samurai was known for it's amazing Store TP and Weaponskills. Dark Knight known for it's shear verocity and absorbing stats.

    Now even though in FFXI you could use a certain amount of abilities by subbing that said job, you were still limited to just picking one sub job. Now I'm not saying this would be a good idea. It might help, actually. But I would like to see being able to pick other abilities besides from just one job. Not ALL the abilities though. Just the one's that wouldn't make or break the uniqueness of each class. Besides.....What fun would it be to me that I level Marauder just to slap it on another class in order to make that class better than Marauder in every way?
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