Quote Originally Posted by Mortikhan View Post
As I had said further in my post. The restrictions would come into play with the jobs. You would ONLY be able to select abilities from the classes needed to unlock the job. Using the example in my previous post: Red Mage for example would not be allowed to choose from Marauder or Archer skills to augment their skill set. The generic classes would have a more broad skill set but limited by their level. The jobs would be more powerful but have a specific role and the skills gained by their leveling would fit that role and only be accessible to that job. I also stated further on in my post that content introduced for the the jobs would present a marked difference in difficulty. This would offset the current "omgzors I am a godling" feeling of the armoury system at present. The current system allows you to tinker with all of the skills you have to produce a skill set you would like to have and then when you get the jobs you will have to sacrifice some of those skills based on what you can or cannot use with that job. You would have to make a choice on what role you really want to serve and have the more difficult content that will require those "amplified" abilities you will gain. With that choice however you would also be catering to weaknesses that you would require other people to compensate for.
I completely understand what you're saying. What I'm saying is we need to worry about advanced classes further down the line. I'm concerned with the original seven. I don't want a RoZ expansion already when we haven't fixed the original. Being able to unlock a RDM simply by leveling two jobs will not help the two jobs it's coming from. Why can't I just use Marauder and be unique? Why does it have to be a required tool in order for me to obtain say Berserker?

There is only one way I think you'll be able to do something along the lines of what you're coming from. A progression of the basic class to an "advanced" class could be achieved by slowly turning a job such as Gladiator, into a more defined role such as Paladin or Dark Knight. Here's how.

At some point down the line, let's say Rank 25 since it's in the half-way mark, you will be able to access a quest with your Rank 25 Gladiator that allows you to start training you Gladiator into a more defined role.(Again either Paladin or Dark Knight) This would go a long way into keeping the original seven classes unique since they will turn into more defined roles as either DD, Tank, Healer, Magic DD, Buffer, etc.

We would also need to keep the ability to cross abilities from only a certain other jobs, like you said. For one, I don't think we should swap DoW with DoM abilities. (Only exception would be the Paladin & Dark Knight options since they also require magic in certain ways.) This would be a far better ploy to go on than just leveling Gladiator, Thaumaturge, and whichever else you said to 30 and then leaving them high and dry. That would just make the original seven pointless to level since there's no incentive there to level them other than the fact that you'll have the same stuff on just another, more "advanced" class as you would say.