Quote Originally Posted by Mortikhan View Post
I can't say I am thrilled with the new system but also not thrilled with the FFXI version either. Maybe an implementation of both systems is in order. Bear with me here this might be a bit lengthy.

Assuming this:

Class = Skill set
Job = Role

Keep the Classes as they are including the current max level. Upon achievement of certain class levels you can unlock an "advanced" class. These advance classes would be the more traditional named jobs. The hook to this would be that these advanced jobs would require multiple classes to unlock.

Example:

Red Mage would be an advanced job. To unlock the quest necessary to become a Red Mage you might have to achieve Conjurer 30 and Thaumaturge 30 and complete the individual class quests associated with them. You might even want to throw in Gladiator 20 as a requirement as well.

In short you would need to train your "Classes" (skill sets) before you could perform your main "Job" (role).
I have heard this from other threads, but I feel that what you're trying to do is jump the gun and install new advanced classes too soon. There are far too many problems with the original seven classes we have now. I do not see how this relates to anything regarding a unique quality of the classes.

It's basically like saying, "Here. Level this class to this level, and we'll give you another class with everything and then some!" It's some really good thinking, man. I'm being honest. However I just don't feel like this is the solution we should stride for.