Quote Originally Posted by Rosalie View Post
Well... for one thing nobody WAR/NIN's anymore unless they're skilling up. Great Axe is the new godking, so everyone WAR/SAM's now.

Getting back to the original topic though, I actually do like the current classes and how they've implemented them into the story of the game. If you look at their 'standard' garb, it's plain to see that a MRD is not a WAR, and it's not exactly a COR, especially when you look at the way that COR was implemented in FFXI. ARC's really aren't the same as RNG either, since you won't be seeing any guns on them (yes, I'm anticipating the Musketeer class...) Additionally, GLA's are most definitely not PLD's, with the Coliseum totally not reeking of honor and valor... and PUG's aren't MNK's, nor are they THF's (really they look to me like the Dread Pirate Roberts from The Princess Bride. ) And since when can WHM's cast Flare?
We're not trying to disturb the foundations on which these classes were made. I absolutely love the fact that they are attempting a different route with the classes. However after saying this, what I do not like is how loose the characteristics are displayed.

What we're trying to say is that Freedom of customization is great! But too much Freedom takes away the profound uniqueness of the class system. I do not want the main/sub combo back, but rather a main class that can pick from other classes certain abilities that would not take away from the uniqueness of the other classes.

My case in point for abilities would be such as Berserk, Elemental Seal, and Focus. All those abilities could help the main job, but never did it help in a way that made the job from which you take these abilities from, completely destroy the job and make it useless. That's the level of restriction that I desire in order to bring about the Character Uniqueness I seek.