Quote Originally Posted by Aramil View Post
While I agree with you, the problem is that the armory system won't prevent that. Right now the game is still recent but in the long run i have no doubt that a similar thing will happen in XIV. For exemple thm will probably be expected to level conjurer to learn spell like protect and raise. A gladiator to level marauder for defender. DDs to get feint, raging strike and ferocity, etc. Of course you could decide that you want to use spell with your gladiator, but in party other players will probably tell you not to do that.

The thing is that once a game has been out for long enough, the "best" builds are found by the community and everyone is expected to use one of them. Armory system or job system, it won't matter.

As for scrapping the current classes, if it's to make the game better I don't mind.
Now here is what I'm talking about. In the end, it'll come down to what's best and everyone will copy.

Gifthouse I know exactly what you mean about coming in and changing things once the limit is achieved. However you can't just go in and change things at random, you would have to implement new material. How they did this in FFXI was to not only instill new gear, and missions, but to also create new jobs within the expansion.

Near the end of my seven year tenure of FFXI, the latest expansion came out with the new job, Scholar. Now if you don't know this, then I will tell you. It was basically a WHM & BLM stuffed together, but with basically all the lower end abilities and a few of it's own, unique abilities.

The reason why I am pulling the Scholar out is to point out the fact that because they implemented that new job, it opened up new possibilities for Main/Sub combo's. One of the late, greatest, was WHM/SCH. It opened up the variety again and spiced up the game one more time.