Quote Originally Posted by gifthorse View Post
Balance is always an ongoing issue, which is why the developers need to, both now and in the future, participate in fostering a sense of diversity. If one build achieves supreme status over all others, then changes need to be made to give other builds equivalent viability.

MMOs always have to be equilibriated.

Just because the armory system is still in its infancy and SE hasn't struck the right balance yet doesn't mean it should be dismissed altogether, which is essentially what the original topic is asking for.

If the issue is diversifying players and giving them defined roles, then this can be achieved by creating specialisations within the armory system. Yoshi has already talked of this as an option, and we have the various sketches to prove it.
There are always going to be certain "builds" required by the community. You complained about not being able to play as a war/blm but how is this game any different? Do you think a party would be crazy about a gladiator spamming thunder/fire spells? They are hardly worth the time on conjurer anyways, on a gladiator they are garbage and should be, thunder shouldnt be as strong as just a standard gladiator attack on a gladiator so why would anyone try that?

You cant just make them more effective on other classes, a gladiator shouldnt be able to have the spellpower of a conjurer or even close to it while still having the durability of a gladiator, if they did why would anyone want to be a conjurer?

Having the complete freedom to put anything on any class just doesnt work, and people get upset that nearly every skill from other classes are worthless on their class anyway.