
Originally Posted by
MarkH
While I agree with you that every war/nin is just about the same, I think that that fact contribute positively to the formation of party as when I invited someone with a specific main job/sub job combination, i know exactly what I'm getting.
another problem i see with this system is that I feel like whatever DoW job i play, it's the same experience, whether pug lnc gla, archer feel a litte different. While with the main/sub system of FFXI, even though every war/nin play the same, my sam and my war and my rng play differently.
And even within just one job, the play style is different when I play sam/war as oppose to sam/thf or sam/nin or sam/drg. sam/way I just deal damage and back up tank/ first voke for sata. As sam/thf I help with hate control. and that's just for party, sam/dnc is viable for solo play.
For other job I have to say that while i play smn/whm in party all the time, out of party sometime I go smn/sam as with Spirit Taker and Elemental Siphon, i never need to rest. For ranger in party I have went rng/nin and rng/sam. and for mission (specifically feast for gnat) i went with /war.
So I feel like the way of FFXI is flexible enough that I can change my main/sub job combination to fit in the need of the mission at hand while keeping the jobs unique that I feel each of my job play differently.
I also like the freedom that as sam I can use Great Katana and Polearm. I use polearm on my sam when in my 50s when we get penta thrust (and also for royal jelly) and great katana elsewhere. And the fact that it can use almost every weapon in the game is why I leveled war in the first place..
So to me, I would prefer a system where classes are not tied to weapon and where each class can be unique so that when I play a different class, I feel like I'm playing a different class. Does not necessary have to be FFXI's way, but I just hate this IKEA, build it yourself, job system.