Yes... which is akin to you saying that you don't want the armory system, a system who's core philosophy is based around creating a job/role yourself. As I said before, the classes are left vague so that you can create a specialisation within them. They don't have a direction yet because you are supposed to make that direction yourself. Being given the jobs/roles already defeats the purpose of the armory system, which is what your original suggestion is asking for.
I think SE needs to improve the armory system and help facilitate players with making their desired jobs. Currently it is difficult to create certain jobs or roles within the armory class system. So SE really needs to build upon this by encouraging specialisations.
Altering the classes so that they are already defined jobs defeats the purpose of the armory system, as I keep saying. You said earlier that you wanted to keep the armory system, but if implemented, your suggestion would destroy it.
Instead we would just have a slightly skewed subjob system.
Last edited by gifthorse; 03-12-2011 at 03:49 PM.
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