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  1. #1
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    Quote Originally Posted by Chibino View Post
    personally i think class names should be reserved for higher then basic classes that way for end game players can proudly show off their class not just their rank... using the classic classes we love so much as basic classes would be down grading the class. basic names should be basic and work into classic names.
    This seems to be what everyone wants, including me. Keep the the current classes as basic classes and introduce the traditional jobs as advanced classes.
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  2. #2
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    Quote Originally Posted by Demacia View Post
    This seems to be what everyone wants, including me. Keep the the current classes as basic classes and introduce the traditional jobs as advanced classes.
    Which I wouldn't mind but how would it work with the current mish mash of classes? Do you take CON to R50 then it stops, then you can branch off as a BLM or a WHM or do both? Or if you unlocked BLM at R30 and levelled it as a separate class to CON what would be the point when CON has pretty much all of BLM's spells.

    I just think the current system has made a real mess of traditional classes and it will be hard to separate them or give you a reason to level them over the hybrid mish mash classes at the minute, but I would still like to hear what options people can give on this as it is something I am very interest in.
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  3. #3
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    Quote Originally Posted by AlexiaKidd View Post
    Which I wouldn't mind but how would it work with the current mish mash of classes? Do you take CON to R50 then it stops, then you can branch off as a BLM or a WHM or do both? Or if you unlocked BLM at R30 and levelled it as a separate class to CON what would be the point when CON has pretty much all of BLM's spells.

    I just think the current system has made a real mess of traditional classes and it will be hard to separate them or give you a reason to level them over the hybrid mish mash classes at the minute, but I would still like to hear what options people can give on this as it is something I am very interest in.
    I think the only issue is figuring out a way to reimburse the players who already ranked up to 50 and allowing them to be equal in a reworked class system. All of the current classes' skill sets need to be redone.
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  4. #4
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    Quote Originally Posted by Demacia View Post
    I think the only issue is figuring out a way to reimburse the players who already ranked up to 50 and allowing them to be equal in a reworked class system. All of the current classes' skill sets need to be redone.
    That should be easy they know the total SP/EXP you have accumulated as even on lodestone you can see this in your profile, so they obviously have a system to that keeps track of everyone's total amount. All they would have to do is make the changes and then let everyone assign their SP to the classes that they choose.

    Maybe let them reassign the SP 3 times or only for the first week after the first time they do it so they can try the new redone class and see if they still like it, if not then they could put the SP into a different class.
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  5. #5
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    Quote Originally Posted by AlexiaKidd View Post
    That should be easy they know the total SP/EXP you have accumulated as even on lodestone you can see this in your profile, so they obviously have a system to that keeps track of everyone's total amount. All they would have to do is make the changes and then let everyone assign their SP to the classes that they choose.

    Maybe let them reassign the SP 3 times or only for the first week after the first time they do it so they can try the new redone class and see if they still like it, if not then they could put the SP into a different class.
    What? Listen, I hardly think they are, or even would take it that far. If anything, they would simply redesign the abilities and traits. Why in the hell would they completely scrap the different classes already in the game?

    As for that Conjurer problem. They could simply keep it Conjurer yet only give it Black Mage abilities and traits, and Thaumaturge the White Mage end of the spectrum.
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  6. #6
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    Quote Originally Posted by AlexiaKidd View Post
    Which I wouldn't mind but how would it work with the current mish mash of classes? Do you take CON to R50 then it stops, then you can branch off as a BLM or a WHM or do both? Or if you unlocked BLM at R30 and levelled it as a separate class to CON what would be the point when CON has pretty much all of BLM's spells.

    I just think the current system has made a real mess of traditional classes and it will be hard to separate them or give you a reason to level them over the hybrid mish mash classes at the minute, but I would still like to hear what options people can give on this as it is something I am very interest in.
    They are 'mess' as you call them because they aren't supposed to be jobs, they are supposed to be the means to that end.
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  7. #7
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    Quote Originally Posted by gifthorse View Post
    They are 'mess' as you call them because they aren't supposed to be jobs, they are supposed to be the means to that end.
    OMG we know they are not "Jobs" or "Classes" and that is the problem, we want actual job's and classes with defined characteristics ><
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  8. #8
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    Quote Originally Posted by AlexiaKidd View Post
    OMG we know they are not "Jobs" or "Classes" and that is the problem, we want actual job's and classes with defined characteristics ><
    Yes... which is akin to you saying that you don't want the armory system, a system who's core philosophy is based around creating a job/role yourself. As I said before, the classes are left vague so that you can create a specialisation within them. They don't have a direction yet because you are supposed to make that direction yourself. Being given the jobs/roles already defeats the purpose of the armory system, which is what your original suggestion is asking for.

    I think SE needs to improve the armory system and help facilitate players with making their desired jobs. Currently it is difficult to create certain jobs or roles within the armory class system. So SE really needs to build upon this by encouraging specialisations.

    Altering the classes so that they are already defined jobs defeats the purpose of the armory system, as I keep saying. You said earlier that you wanted to keep the armory system, but if implemented, your suggestion would destroy it.

    Instead we would just have a slightly skewed subjob system.
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    Last edited by gifthorse; 03-12-2011 at 03:49 PM.

  9. #9
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    Quote Originally Posted by gifthorse View Post
    They are 'mess' as you call them because they aren't supposed to be jobs, they are supposed to be the means to that end.
    Explain it a little more in depth. Very vague.
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