Quote Originally Posted by gifthorse View Post
Weird, whenever I played THF and meleed and then switched to crossbow, my TP went to zero. It's kind of beside the point anyway.

You have to separate the two systems, FFXI and FFXIV. It would be cool if you could switch between multiple types of weapon specialities without having to lvl them to a state of equivalent proficiency. For example, if you are a R50 Gladiator and R30 Archer and you switch between the two, obviously there will be a drastic change in your effectiveness.

I think the Physical Lvl system was supposed to counteract that, but obviously it has been diluted down a lot to give people the sense of progress they needed with the classes we have.

All in all, I think sacrificing the strategy of using a sword and switching to a bow is something I would be willing to make to maintain the armory system. But if you can think of a way for them to coexist...

Perhaps if you could uses macros such as /equip main "instert weapon here" during combat, then the system would be more functionaly. Obviously you'd need to level both weapons to an equivalent lvl to be worthwhile, but FF games were never easy, were they?

And in real life, being proficient in two weapons requires a lot of practice.

Even in FFXI you had to grind the ranged skill up anyway, unless you were using ranged weapons since lvl 1.
You never switched to crossbow because you could have both a melee and ranged weapon equipped at the same time. Quit lying.

I don't mind grinding if it means I can have actual freedom to play as I choose. The armory system does not provide that. I'd rather have several ways to play unique classes than have several "unique" builds that fill the same roles regardless of the weapon.