Yeah, I miss talent and attribute specialization systems, too. I understand why they've fallen out of favor, though. While it is true that you could occasionally find some novel allocation outside of the meta for your specific playstyle - sometimes even to a tiny advantage, if you were compensating for a weakness or playing on a personal or guild strength - for the most part it just made bad players worse by giving them the freedom to create a character that would be broken even in the hands of a professional gamer.