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  1. #1
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    I've started a few threads on the subject which had lengthy discussions. Too many people think that everyone would look up the best builds and choice is an illusion, blah blah blah. Which I nearly believe now. These days people don't seem to play for fun, they play to reach the end as fast as possible so they can be bored that much quicker. When looking up fights on youtube is considered the norm, you just know this generation of gamers is in trouble.

    Anyway, personally I love the idea of job customization. You have my one little like. Good luck with the thread and fighting off the subsequent flames.
    (2)
    Last edited by LandricFrey; 09-28-2015 at 10:38 PM.

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by LandricFrey View Post
    I've started a few threads on the subject which had lengthy discussions. Too many people think that everyone would look up the best builds and choice is an illusion, blah blah blah. Which I nearly believe now. These days people don't seem to play for fun, they play to reach the end as fast as possible so they can be bored that much quicker. When looking up fights on youtube is considered the norm, you just know this generation of gamers is in trouble.

    Anyway, personally I love the idea of job customization. You have my one little like. Good luck with the thread and fighting off the subsequent flames.
    It takes having played previous games (or a lengthy period here) and looking back on the community (and yourself) to really come to that conclusion and fully understand it. Skill trees and other such customization options that impact actual performance is an illusion of freedom in MMORPGs. I mean, people will chew you out for using very simple OGCD macros here that barely impact output, such as the beginner's macro for BRD that only has Misery's End and Bloodletter in it. Even if you intend to only do, at most, normal mode raids and never go into Savage and most Extremes, people on these boards will still see you as trash for even thinking about using a barely harmful macro lol. That 10-50 DPS loss is going to wipe your Neverreap party because you're using a macro! Don't do it!!1! People are stuck in a one-track mind when it comes to the freedom of choice and playstyle. These parties are generally not willing to compensate or adapt.

    In theory, stat/job customization is great. Just like how, in theory, devs could create content and not bother with punishments or rules that centers around players behaving, trusting that no one will exploit or cheat in any way... dat Wolves Den and Triple Triad win-trading fiasco might have a say on that one. The thing is, with the stat/job customization, it falls into cookie cutter builds because of clueless perspectives or because people want to know the best way to do something. People don't want to be a burden upon others, so they'll look for what makes them perform the best. People want to be strong, so they'll look for what makes them so. Two perspectives for the same side of the coin. Both results in cookie cutter, hence the illusion of freedom. Although a different situation, just look at the meaningless stat customization we have already lol. For most players, it's all in on one stat alone. Heck, even if those were to include secondary stats, it'd be the same thing... all in on what is the best option. Players will typically look at someone not spec'd "properly" as some sort of personal offense because they look at it as this player is intentionally making things harder for everyone else. Making a villain out of someone for a stupid reason, albeit one that does have an impact in a very small amount of content (Savage, etc).
    (1)