You could test out a healer class. They don't have a fixed rotation and their main focus is not DPS, DPS, DPSWhat i would really like to see is a talent tree for every class. with at least 3 different routes. More supportive abilities and diversity between classes, because it feels like every class is starting to be the same. More focusing on cc and mechanics instead of this incredible boring focus on DPS DPS DPS DPS DPS DPS DPS DPS DPS 12341234
This is nice in theory, but just isn't viable. The game has strict dps checks. I can speak only for my static, but when taking on a new member we would require them to bring a certain amount of dps, say 1400 from a blm (number out the air). As long as they can hit this, HOW they do it is not important to us. If they can somehow manage to magically hit this number by spamming scathe, then more power to them. But the game is designed in such a way that sticking to the set rotation is the only way to really hit the required number
In place of individual class customization, you get more variety of classes, each with much deeper skill usage and more complex rotations than any other mmorpg to date. It's at the point where we are running out of keybinds and mousebinds.
I've started a few threads on the subject which had lengthy discussions. Too many people think that everyone would look up the best builds and choice is an illusion, blah blah blah. Which I nearly believe now. These days people don't seem to play for fun, they play to reach the end as fast as possible so they can be bored that much quicker. When looking up fights on youtube is considered the norm, you just know this generation of gamers is in trouble.
Anyway, personally I love the idea of job customization. You have my one little like. Good luck with the thread and fighting off the subsequent flames.
Last edited by LandricFrey; 09-28-2015 at 10:38 PM.
It takes having played previous games (or a lengthy period here) and looking back on the community (and yourself) to really come to that conclusion and fully understand it. Skill trees and other such customization options that impact actual performance is an illusion of freedom in MMORPGs. I mean, people will chew you out for using very simple OGCD macros here that barely impact output, such as the beginner's macro for BRD that only has Misery's End and Bloodletter in it. Even if you intend to only do, at most, normal mode raids and never go into Savage and most Extremes, people on these boards will still see you as trash for even thinking about using a barely harmful macro lol. That 10-50 DPS loss is going to wipe your Neverreap party because you're using a macro! Don't do it!!1! People are stuck in a one-track mind when it comes to the freedom of choice and playstyle. These parties are generally not willing to compensate or adapt.I've started a few threads on the subject which had lengthy discussions. Too many people think that everyone would look up the best builds and choice is an illusion, blah blah blah. Which I nearly believe now. These days people don't seem to play for fun, they play to reach the end as fast as possible so they can be bored that much quicker. When looking up fights on youtube is considered the norm, you just know this generation of gamers is in trouble.
Anyway, personally I love the idea of job customization. You have my one little like. Good luck with the thread and fighting off the subsequent flames.
In theory, stat/job customization is great. Just like how, in theory, devs could create content and not bother with punishments or rules that centers around players behaving, trusting that no one will exploit or cheat in any way... dat Wolves Den and Triple Triad win-trading fiasco might have a say on that one. The thing is, with the stat/job customization, it falls into cookie cutter builds because of clueless perspectives or because people want to know the best way to do something. People don't want to be a burden upon others, so they'll look for what makes them perform the best. People want to be strong, so they'll look for what makes them so. Two perspectives for the same side of the coin. Both results in cookie cutter, hence the illusion of freedom. Although a different situation, just look at the meaningless stat customization we have already lol. For most players, it's all in on one stat alone. Heck, even if those were to include secondary stats, it'd be the same thing... all in on what is the best option. Players will typically look at someone not spec'd "properly" as some sort of personal offense because they look at it as this player is intentionally making things harder for everyone else. Making a villain out of someone for a stupid reason, albeit one that does have an impact in a very small amount of content (Savage, etc).
Yeah, I miss talent and attribute specialization systems, too. I understand why they've fallen out of favor, though. While it is true that you could occasionally find some novel allocation outside of the meta for your specific playstyle - sometimes even to a tiny advantage, if you were compensating for a weakness or playing on a personal or guild strength - for the most part it just made bad players worse by giving them the freedom to create a character that would be broken even in the hands of a professional gamer.
Bring back subjobs and apply weaponskills tied to weapons.
If this were a single player game, I'd be totally on board, but this is multiplayer, and the general community won't accept anything but the best possible build for their team.
Or reason I want this is so I have the option to not be a Bow Mage. WM basically kills bard. It was nice in theory but in practicality it causes bugs with action timing and just makes it into another turret mage playstyle. It's essentially Black Mage with a bow now. It's one of the most disliked aspects of Heavensward across the board.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.