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  1. #1
    Player
    Sonata_rose's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Zerrete Darkblade
    World
    Odin
    Main Class
    Arcanist Lv 50

    Something is missing.

    Something i miss in this game is my character doesn't feel Unique to play. I'm like every one else.
    pressing the same buttons. doing the same rotation, yada yada yada.

    What i would really like to see is a talent tree for every class. with at least 3 different routes. More supportive abilities and diversity between classes, because it feels like every class is starting to be the same. More focusing on cc and mechanics instead of this incredible boring focus on DPS DPS DPS DPS DPS DPS DPS DPS DPS 12341234

    "But we should bring the player not the class"
    Well no. Should be a good mixture between individual skill and how some classes are unique in their own way, so we can have more fun putting up fun class combos and so on
    we can play every class/job anyway so why not?

    well long story short. I would like to see some more class customization, then just gather gear to them.
    (22)
    Last edited by Sonata_rose; 09-28-2015 at 02:20 PM.

  2. #2
    Player
    F_Maximillian's Avatar
    Join Date
    Jul 2015
    Location
    The Lavender Beds
    Posts
    225
    Character
    Ferox Maximillian
    World
    Zalera
    Main Class
    Paladin Lv 70
    I'd prepare your flame shield for the reasoning detailed here...
    (3)

  3. #3
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    As much as i agree on having more customization parser data will end up trumping that as well as hive mind game play also. I've been pressing the a and b buttons (x and circle on ps and xbox) for roughly 27 years. its always gonna be that. Talent trees don't really work in the duty finder type game design. Even WoW saw this was hard and pretty much took them out once they added to raid finder and que system. If mmo went back to their MuD based roots and to EQ and the like and not needing a DF system we could prolly have stuff like this. AT most we have the materia system so up till endgame gear u could techically customise ur gear. But again due to DF even that has its limits.

    And the classes dpo play different from each other, only a cynical person thinks they are the same.

    In truth its really up to you how u wish to play each class/job. And to be frank I see ton of ppl playing all the jobs differently.



    Perfect example is me and my boyfriend when we play SMN

    I'm more opted to use Ifrit and use my party buff he has and use Eye 4 Eye on tank

    He mainly uses garuda

    I will sometimes help tank stun aoe with irfit as my boyfriend would use garuda stuff.

    I mostly used Ruin 3 after 60 he used that sometimes but mostly stuck to ruin 1

    heck i was just in haukke manor as my smn on this character and i dps'ed plus help healed the tank to give our healer some dps time.

    parser data aside there is no real wrong way to play any class or job each has a good amount of added skills u can you and u can allocate ur points how u see fit.
    (0)
    Last edited by Azazua_azura; 09-28-2015 at 02:40 PM.

  4. #4
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    While I enjoy skill trees and customization, in the end it always just devolves to "if you don't have THIS EXACT SETUP you aren't worth taking in the party".
    I'd rather forget about that here and leave customization like that in my single player games.
    (17)
    --------------------------------------------------------------------------------------------------------------
    ホイホイ Commissions ==> http://goo.gl/RwVnHZ

    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  5. #5
    Player
    MihaelB's Avatar
    Join Date
    Feb 2015
    Posts
    827
    Character
    Mihael Blue
    World
    Tonberry
    Main Class
    Summoner Lv 70
    Quote Originally Posted by AskaRay View Post
    While I enjoy skill trees and customization, in the end it always just devolves to "if you don't have THIS EXACT SETUP you aren't worth taking in the party".
    I'd rather forget about that here and leave customization like that in my single player games.
    This is what I foresee too, it's already mind numbingly painful to have certain classes without skills such as healers without swiftcast & roleplaying "ice magicians" taking route in duty finder. Can you imagine the rage and abundance of players with unwanted and troll focused specialised builds?
    (1)
    Exorcist of Oceania Core Empire <OCE> Oceanic Tonberry FC
    FC Thread: http://forum.square-enix.com/ffxiv/threads/309373-Oceania-Core-Empire-FC-Recruitment
    FFXIV Housing Club - Sharing and inspiring housing designs Come find us at https://ffxivhousingclub.wordpress.com/ & http://ffxivhousingclub.tumblr.com/

  6. #6
    Player
    sackm's Avatar
    Join Date
    Aug 2012
    Posts
    112
    Character
    Blind Guardian
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    you stand out by actually being good at the game and playing your class to its fullest potential. unlike 90% of the playerbase
    (5)

  7. #7
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    One of the most posted argument against this idea is most people will just get discriminated if they go with some bizarre build and thus we will all have to conform to the generic build... You will still see clones everywhere. Implying for maximum battle effectiveness and not for role playing purposes.
    (0)

  8. #8
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Talent trees serve no purpose but to give the illusion of choice.
    People will also expect the spec system to go along with them.
    The spec system goes against the whole principle of FFXIV in that you can play everything on one character.
    If you want to argue and say "oh but they can just make it so you can play every spec as well" then what was the point of wasting the time implementing the system in the first place? and not just working on new jobs and expanding the skill sets of the current ones.

    Everything you are asking for can be implemented better, faster and with more balance by removing the fake choices.
    FFXIV is streamlined and because of that our only real balance issue at the moment is PLD vs WAR in regards to alex savage at least its the only one that I'm seeing regularly anyway.
    (4)

  9. #9
    Player
    xXRaineXx's Avatar
    Join Date
    Sep 2013
    Location
    うるうるだ
    Posts
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    Build routes and class customization only masks the problem with another problem. It won't solve the issue you pointed out in ur post. Build routes will always end up being perfectly optimized and many will create guides to building the perfect skill tree, which also means there will be clashes between players which will create a saltier community bludgeoning each other to death shouting 'HAHA U 1337 N3WB, UR TREE SUCKS, MIN3S BETTER! TROLOLOL'... I can just about see it now...

    Anyways, while I do like skill trees with different paths, every game that has it, always comes down to one conclusion; the absolute build. That only half fixes the problem, but it will most definitely create a saltier community.

    Maybe, I can sorta see a simple 'tree' type progression added somewhere along the line, one that will not directly affect skills... but that's another story.

    Edit; I said it earlier, I enjoy MMOs with skill trees, but I was actually happy they didn't have that here. Made life easier on something that doesn't really have any effect on the game.
    (0)
    Last edited by xXRaineXx; 09-28-2015 at 03:27 PM.

  10. #10
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    Quote Originally Posted by elemental10 View Post
    snip
    which is pretty much the the truth. I played ff11 for 7 years+ (lost count) I saw how the community on the game turned. FF11 has alot of what ppl ask for offstates build customisation which was trumped by hive mind and the parser crowd, FF11 got to the point where even doing LEVELING content meant u HAD to gearswap for every signle skill to reach its max. If u didn't gear swap u pretty much was treated like crap. (i speak from experience)

    I personally don't want to see ff14 desovle into that because that was the main reason i quit ff11. I didn't like how the community went from being social and helpful to saying ur mom was a "lady of the evening" and that ur just an inbread hillbilly for not gear swaping. (was actually called that amoung other stuff)

    In world of warcraft when addons were pretty much manditory, i was heavly insulted for playing on a shared pc and was unable to use addons. Hive mind mentalities tend to rule over MMO community much like everuthing else one idea is popular people think that 1 idea is the only way to be.

    Also ff11 also had customizations (as i pointed out) can't realy say its the "all classes 1 character" set up it most;ly the DF system having to be all inclusive.
    (4)
    Last edited by Azazua_azura; 09-28-2015 at 03:37 PM.

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